Class changes

Warlock

Every Warlock skill Project Lage changes, in the direction Project Diablo 2 took: weak skills made worth playing, more synergies, fewer dead builds. Our own numbers, still being tuned in the alpha.

Skill changes

Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.

Miasma Bolt

A starter that keeps scaling; Enhanced Entropy adds 8% cloud damage per hard point.

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)23
Elemental damage, minimum per level (levels 9-16)24
Elemental damage, minimum per level (levels 17-22)35
Elemental damage, minimum per level (levels 23-28)36
Elemental damage, minimum per level (levels 29+)48
Elemental damage, maximum per level (levels 2-8)24
Elemental damage, maximum per level (levels 9-16)25
Elemental damage, maximum per level (levels 17-22)46
Elemental damage, maximum per level (levels 23-28)48
Elemental damage, maximum per level (levels 29+)610
Skill value 81014

Miasma Chains

Keeps scaling past level 10; Enhanced Entropy adds 8% cloud damage per hard point.

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)23
Elemental damage, minimum per level (levels 9-16)34
Elemental damage, minimum per level (levels 17-22)35
Elemental damage, minimum per level (levels 23-28)46
Elemental damage, minimum per level (levels 29+)47
Elemental damage, maximum per level (levels 2-8)23
Elemental damage, maximum per level (levels 9-16)34
Elemental damage, maximum per level (levels 17-22)35
Elemental damage, maximum per level (levels 23-28)46
Elemental damage, maximum per level (levels 29+)47

Ring of Fire

Stronger synergies.

Exact game values
ValueBase gameProject Lage
Skill value 81014

Flame Wave

Stronger synergies.

Exact game values
ValueBase gameProject Lage
Skill value 81518

Echoing Strike

A blade build that scales past level 20.

Exact game values
ValueBase gameProject Lage
Physical damage, minimum per level (levels 2-8)34
Physical damage, minimum per level (levels 9-16)45
Physical damage, minimum per level (levels 17-22)67
Physical damage, minimum per level (levels 23-28)69
Physical damage, minimum per level (levels 29+)611
Physical damage, maximum per level (levels 2-8)56
Physical damage, maximum per level (levels 9-16)67
Physical damage, maximum per level (levels 17-22)910
Physical damage, maximum per level (levels 23-28)912
Physical damage, maximum per level (levels 29+)914
Skill value 858

Blade Warp

Keeps scaling past level 20.

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)34
Elemental damage, minimum per level (levels 9-16)56
Elemental damage, minimum per level (levels 17-22)89
Elemental damage, minimum per level (levels 23-28)811
Elemental damage, minimum per level (levels 29+)813
Elemental damage, maximum per level (levels 2-8)34
Elemental damage, maximum per level (levels 9-16)56
Elemental damage, maximum per level (levels 17-22)89
Elemental damage, maximum per level (levels 23-28)811
Elemental damage, maximum per level (levels 29+)813

Summon Goatman

His attacks splash: Cleave from level 1, Stun and Berserk dropped so he uses it; in Hell every demon (Goatman, Tainted and Defiler) has 2.5 times the life and at least 60% resistances (75% in its strong element), and the Goatman 40% physical resistance; every hard point in Summon Defiler gives him +5% damage and life; Lemp (2026-10-13): every summon costs half the mana it did (manashift one lower).

Exact game values
ValueBase gameProject Lage
sumsk1calc(lvl < 2)?0:(lvl)0
sumsk2calc(lvl <3)?0:(lvl)0
sumsk4calc(lvl <5)?0:(lvl)lvl
Mana cost scale76
passivecalc3(ln56 + (skill('Demonic Mastery'.ln21))(ln56 + (skill('Demonic Mastery'.ln21)))+Summon Defiler (hard points)*5
calc1((par1 * (lvl - 1))+skill('Blood Oath'.ln56))((par1 * (lvl - 1))+skill('Blood Oath'.ln56))+Summon Defiler (hard points)*5

Summon Tainted

Every hard point in Summon Defiler gives the Tainted +5% fire damage and +5% life; tougher in Hell (see Summon Goatman); Lemp (2026-10-13): every summon costs half the mana it did (manashift one lower).

Exact game values
ValueBase gameProject Lage
Mana cost scale76
passivecalc2(ln91 + (skill('Demonic Mastery'.ln21))(ln91 + (skill('Demonic Mastery'.ln21)))+Summon Defiler (hard points)*5
calc1((par1 * (lvl - 1))+skill('Blood Oath'.ln56))((par1 * (lvl - 1))+skill('Blood Oath'.ln56))+Summon Defiler (hard points)*5

Summon Defiler

Every hard point gives your other demons (Goatman, Tainted and a bound demon) +5% damage, and Goatman and Tainted +5% life, so a point in it pays off even with the Defiler not out; tougher in Hell (see Summon Goatman); Lemp (2026-10-13): every summon costs half the mana it did (manashift one lower).

Exact game values
ValueBase gameProject Lage
Mana cost scale76

Bind Demon

Every hard point in Summon Defiler gives the bound demon +5% damage.

Exact game values
ValueBase gameProject Lage
passivecalc3(ln56 + (skill('Demonic Mastery'.ln21)))(ln56 + (skill('Demonic Mastery'.ln21)))+Summon Defiler (hard points)*5

Death Mark

The marked enemy loses a share of its defense instead of a flat amount: 20% at level 1, +2% per level (58% at level 20, at most 60%), and loses 5% physical resistance plus 1% per 2 levels (15% at level 20, at most 20%).

Exact game values
ValueBase gameProject Lage
aurastat1armorclassskill_armor_percent
aurastatcalc1ln56-min(ln56,60)
Skill value 5-5020
Skill value 6-352
aurastat2normal_damage_reductiondamageresist
aurastatcalc2ln12-min(5+lvl/2,20)

Hex Siphon

Life after each kill 10 +4 per level (86 at level 20) and mana after each kill 5 +2 per level (43 at level 20); Engorge adds 3 of each per level (was 1).

Exact game values
ValueBase gameProject Lage
Skill value 1110
Skill value 214
Skill value 515
Skill value 612
Skill value 913

Psychic Ward

Absorbs 50 damage +40 per level (810 at level 20) and Cleave and Levitation Mastery add 25 per level each (was 15), about 1,800 with full synergies.

Exact game values
ValueBase gameProject Lage
Skill value 31550
Skill value 41040
Skill value 81525

Sigil Lethargy

Enemies in it lose 33% defense +2% per level (was +1%, 71% at level 20) and 1% physical and magic resistance per level (up to 20%).

Exact game values
ValueBase gameProject Lage
Skill value 6-1-2
aurastat4—damageresist
aurastatcalc4—-min(lvl,20)
aurastat5—magicresist
aurastatcalc5—-min(lvl,20)

Sigil Rancor

The chance that enemies in it attack each other grows with level: 52% at level 1, +2% per level, 90% at level 20 (was always 75%).

Exact game values
ValueBase gameProject Lage
calc175min(50+2*lvl,90)

Enhanced Entropy

Every hard point adds 8% damage to Miasma Bolt and Miasma Chain clouds (+160% at 20); Abyss gets nothing.