Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Miasma Bolt
A starter that keeps scaling; Enhanced Entropy adds 8% cloud damage per hard point.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 2 | 3 |
| Elemental damage, minimum per level (levels 9-16) | 2 | 4 |
| Elemental damage, minimum per level (levels 17-22) | 3 | 5 |
| Elemental damage, minimum per level (levels 23-28) | 3 | 6 |
| Elemental damage, minimum per level (levels 29+) | 4 | 8 |
| Elemental damage, maximum per level (levels 2-8) | 2 | 4 |
| Elemental damage, maximum per level (levels 9-16) | 2 | 5 |
| Elemental damage, maximum per level (levels 17-22) | 4 | 6 |
| Elemental damage, maximum per level (levels 23-28) | 4 | 8 |
| Elemental damage, maximum per level (levels 29+) | 6 | 10 |
| Skill value 8 | 10 | 14 |
Miasma Chains
Keeps scaling past level 10; Enhanced Entropy adds 8% cloud damage per hard point.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 2 | 3 |
| Elemental damage, minimum per level (levels 9-16) | 3 | 4 |
| Elemental damage, minimum per level (levels 17-22) | 3 | 5 |
| Elemental damage, minimum per level (levels 23-28) | 4 | 6 |
| Elemental damage, minimum per level (levels 29+) | 4 | 7 |
| Elemental damage, maximum per level (levels 2-8) | 2 | 3 |
| Elemental damage, maximum per level (levels 9-16) | 3 | 4 |
| Elemental damage, maximum per level (levels 17-22) | 3 | 5 |
| Elemental damage, maximum per level (levels 23-28) | 4 | 6 |
| Elemental damage, maximum per level (levels 29+) | 4 | 7 |
Ring of Fire
Stronger synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 10 | 14 |
Flame Wave
Stronger synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 15 | 18 |
Echoing Strike
A blade build that scales past level 20.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Physical damage, minimum per level (levels 2-8) | 3 | 4 |
| Physical damage, minimum per level (levels 9-16) | 4 | 5 |
| Physical damage, minimum per level (levels 17-22) | 6 | 7 |
| Physical damage, minimum per level (levels 23-28) | 6 | 9 |
| Physical damage, minimum per level (levels 29+) | 6 | 11 |
| Physical damage, maximum per level (levels 2-8) | 5 | 6 |
| Physical damage, maximum per level (levels 9-16) | 6 | 7 |
| Physical damage, maximum per level (levels 17-22) | 9 | 10 |
| Physical damage, maximum per level (levels 23-28) | 9 | 12 |
| Physical damage, maximum per level (levels 29+) | 9 | 14 |
| Skill value 8 | 5 | 8 |
Blade Warp
Keeps scaling past level 20.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 3 | 4 |
| Elemental damage, minimum per level (levels 9-16) | 5 | 6 |
| Elemental damage, minimum per level (levels 17-22) | 8 | 9 |
| Elemental damage, minimum per level (levels 23-28) | 8 | 11 |
| Elemental damage, minimum per level (levels 29+) | 8 | 13 |
| Elemental damage, maximum per level (levels 2-8) | 3 | 4 |
| Elemental damage, maximum per level (levels 9-16) | 5 | 6 |
| Elemental damage, maximum per level (levels 17-22) | 8 | 9 |
| Elemental damage, maximum per level (levels 23-28) | 8 | 11 |
| Elemental damage, maximum per level (levels 29+) | 8 | 13 |
Summon Goatman
His attacks splash: Cleave from level 1, Stun and Berserk dropped so he uses it; in Hell every demon (Goatman, Tainted and Defiler) has 2.5 times the life and at least 60% resistances (75% in its strong element), and the Goatman 40% physical resistance; every hard point in Summon Defiler gives him +5% damage and life; Lemp (2026-10-13): every summon costs half the mana it did (manashift one lower).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| sumsk1calc | (lvl < 2)?0:(lvl) | 0 |
| sumsk2calc | (lvl <3)?0:(lvl) | 0 |
| sumsk4calc | (lvl <5)?0:(lvl) | lvl |
| Mana cost scale | 7 | 6 |
| passivecalc3 | (ln56 + (skill('Demonic Mastery'.ln21)) | (ln56 + (skill('Demonic Mastery'.ln21)))+Summon Defiler (hard points)*5 |
| calc1 | ((par1 * (lvl - 1))+skill('Blood Oath'.ln56)) | ((par1 * (lvl - 1))+skill('Blood Oath'.ln56))+Summon Defiler (hard points)*5 |
Summon Tainted
Every hard point in Summon Defiler gives the Tainted +5% fire damage and +5% life; tougher in Hell (see Summon Goatman); Lemp (2026-10-13): every summon costs half the mana it did (manashift one lower).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost scale | 7 | 6 |
| passivecalc2 | (ln91 + (skill('Demonic Mastery'.ln21)) | (ln91 + (skill('Demonic Mastery'.ln21)))+Summon Defiler (hard points)*5 |
| calc1 | ((par1 * (lvl - 1))+skill('Blood Oath'.ln56)) | ((par1 * (lvl - 1))+skill('Blood Oath'.ln56))+Summon Defiler (hard points)*5 |
Summon Defiler
Every hard point gives your other demons (Goatman, Tainted and a bound demon) +5% damage, and Goatman and Tainted +5% life, so a point in it pays off even with the Defiler not out; tougher in Hell (see Summon Goatman); Lemp (2026-10-13): every summon costs half the mana it did (manashift one lower).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost scale | 7 | 6 |
Bind Demon
Every hard point in Summon Defiler gives the bound demon +5% damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivecalc3 | (ln56 + (skill('Demonic Mastery'.ln21))) | (ln56 + (skill('Demonic Mastery'.ln21)))+Summon Defiler (hard points)*5 |
Death Mark
The marked enemy loses a share of its defense instead of a flat amount: 20% at level 1, +2% per level (58% at level 20, at most 60%), and loses 5% physical resistance plus 1% per 2 levels (15% at level 20, at most 20%).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurastat1 | armorclass | skill_armor_percent |
| aurastatcalc1 | ln56 | -min(ln56,60) |
| Skill value 5 | -50 | 20 |
| Skill value 6 | -35 | 2 |
| aurastat2 | normal_damage_reduction | damageresist |
| aurastatcalc2 | ln12 | -min(5+lvl/2,20) |
Hex Siphon
Life after each kill 10 +4 per level (86 at level 20) and mana after each kill 5 +2 per level (43 at level 20); Engorge adds 3 of each per level (was 1).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 1 | 10 |
| Skill value 2 | 1 | 4 |
| Skill value 5 | 1 | 5 |
| Skill value 6 | 1 | 2 |
| Skill value 9 | 1 | 3 |
Psychic Ward
Absorbs 50 damage +40 per level (810 at level 20) and Cleave and Levitation Mastery add 25 per level each (was 15), about 1,800 with full synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 15 | 50 |
| Skill value 4 | 10 | 40 |
| Skill value 8 | 15 | 25 |
Sigil Lethargy
Enemies in it lose 33% defense +2% per level (was +1%, 71% at level 20) and 1% physical and magic resistance per level (up to 20%).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 6 | -1 | -2 |
| aurastat4 | — | damageresist |
| aurastatcalc4 | — | -min(lvl,20) |
| aurastat5 | — | magicresist |
| aurastatcalc5 | — | -min(lvl,20) |
Sigil Rancor
The chance that enemies in it attack each other grows with level: 52% at level 1, +2% per level, 90% at level 20 (was always 75%).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc1 | 75 | min(50+2*lvl,90) |
Enhanced Entropy
Every hard point adds 8% damage to Miasma Bolt and Miasma Chain clouds (+160% at 20); Abyss gets nothing.