Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Not in the game yet Monsters that cast Frost Nova, Chilling Armor, Blizzard and Enchant use the base game's version (Izual, Uber Izual, Uber Baal and the Colossal Ancients among them), so our stronger player versions don't make them hit harder.
Ice Bolt
A fast bolt that hits hard and fires 1 bolt plus 1 for every 5 hard points in Frozen Orb, in a cone (5 at 20). With a point in Cold Mastery the bolts pierce: 3% chance per Ice Bolt level up to 60%, plus 2% per hard point in Ice Blast, so 100% with both at 20. Frost Nova is its only synergy (12% damage per level).
- Elemental damage synergies: Frost NovaIce Blast (removed)Glacial Spike (removed)Blizzard (removed)Frozen Orb (removed)
Elemental damage vs. the base game: level 1: +25%, level 10: +72%, level 20: +117%, level 30: +143%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 6 | 8 |
| Elemental damage, minimum per level (levels 2-8) | 2 | 4 |
| Elemental damage, minimum per level (levels 9-16) | 4 | 8 |
| Elemental damage, minimum per level (levels 17-22) | 6 | 18 |
| Elemental damage, minimum per level (levels 23-28) | 8 | 22 |
| Elemental damage, minimum per level (levels 29+) | 10 | 26 |
| Elemental damage, maximum at level 1 | 10 | 12 |
| Elemental damage, maximum per level (levels 2-8) | 3 | 5 |
| Elemental damage, maximum per level (levels 9-16) | 5 | 10 |
| Elemental damage, maximum per level (levels 17-22) | 7 | 20 |
| Elemental damage, maximum per level (levels 23-28) | 9 | 24 |
| Elemental damage, maximum per level (levels 29+) | 11 | 28 |
| Elemental damage synergies | (Frost Nova (hard points)+Ice Blast (hard points)+Glacial Spike (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8 | (Frost Nova (hard points))*par8 |
| Mana cost scale | 8 | 6 |
| Mana cost (internal units) | 3 | 6 |
| Mana cost per level (internal units) | 0 | 1 |
| srvdofunc | — | 8 |
| cltdofunc | — | 17 |
| srvmissilea | — | icebolt |
| srvmissileb | — | icebolt |
| cltmissilea | — | icebolt |
| cltmissileb | — | icebolt |
| calc1 | — | 1+Frozen Orb (hard points)/5 |
| calc2 | — | 1 |
| calc3 | — | 2 |
| Skill value 8 | 15 | 12 |
Frozen Armor
+1% to all resistances per hard point while it's on, and attackers stay frozen longer: 2 seconds +0.2 per level (5.8 at 20).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 5 | 30 | 50 |
| Skill value 6 | 3 | 5 |
| aurastat2 | — | fireresist |
| aurastatcalc2 | — | Frozen Armor (hard points) |
| aurastat3 | — | coldresist |
| aurastatcalc3 | — | Frozen Armor (hard points) |
| aurastat4 | — | lightresist |
| aurastatcalc4 | — | Frozen Armor (hard points) |
| aurastat5 | — | poisonresist |
| aurastatcalc5 | — | Frozen Armor (hard points) |
Frost Nova
A little weaker at level 1 but much stronger later (150-162 cold at level 20) and costs 1 mana less than the base game, 8 plus 1 per level (27 at 20); its ring reaches further and grows with skill level, chill grows more slowly per level, and Shiver Armor adds 12% damage per level.
Not in the game yet Its ring starts at the base game's size and only Shiver Armor makes it bigger: +4% ring size per hard point (+80% at 20). Shiver Armor no longer adds damage to it, so Blizzard and Frozen Orb are its damage synergies (12% each).
- Elemental damage synergies: BlizzardFrozen OrbShiver Armor (new)
Elemental damage vs. the base game: level 1: -25%, level 10: +21%, level 20: +93%, level 30: +136%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 4 | 3 |
| Elemental damage, minimum per level (levels 2-8) | 6 | 6 |
| Elemental damage, minimum per level (levels 9-16) | 8 | 16 |
| Elemental damage, minimum per level (levels 17-22) | 10 | 32 |
| Elemental damage, minimum per level (levels 23-28) | 12 | 36 |
| Elemental damage, minimum per level (levels 29+) | 14 | 40 |
| Elemental damage, maximum at level 1 | 8 | 6 |
| Elemental damage, maximum per level (levels 2-8) | 7 | 7 |
| Elemental damage, maximum per level (levels 9-16) | 9 | 17 |
| Elemental damage, maximum per level (levels 17-22) | 11 | 33 |
| Elemental damage, maximum per level (levels 23-28) | 13 | 37 |
| Elemental damage, maximum per level (levels 29+) | 15 | 41 |
| Skill value 8 | 10 | 12 |
| Elemental duration per level (levels 2-8) | 25 | 15 |
| Elemental duration per level (levels 9-16) | 25 | 15 |
| Elemental duration per level (levels 17+) | 25 | 15 |
| Elemental damage synergies | (Blizzard (hard points)+Frozen Orb (hard points))*par8 | (Blizzard (hard points)+Frozen Orb (hard points)+Shiver Armor (hard points))*par8 |
| Mana cost (internal units) | 9 | 8 |
Ice Blast
Pierces, flies faster, always freezes for 2 seconds; Glacial Spike now adds damage.
- Elemental damage synergies: Ice BoltGlacial Spike (new)BlizzardFrozen Orb
- Duration synergies: none any more (was Glacial Spike)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental duration at level 1 (frames, 25 per second) | 75 | 50 |
| Elemental duration per level (levels 2-8) | 5 | 0 |
| Elemental duration per level (levels 9-16) | 5 | 0 |
| Elemental duration per level (levels 17+) | 5 | 0 |
| Duration synergies | (Glacial Spike (hard points))*par7 | — |
| Elemental damage synergies | (Ice Bolt (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8 | (Ice Bolt (hard points)+Glacial Spike (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8 |
Shiver Armor
A glass-cannon armor: while it's on, your cold skills deal 3% more damage per level (+60% at 20), but you lose 1% defense per level and 2% all resistances per 5 hard points (-20% defense and -8% resistances at 20). It lasts longer at low level and grows less per level, still hurts melee attackers, and adds 12% per level to Frost Nova.
Not in the game yet Instead of 12% damage per level, each hard point makes Frost Nova's ring 4% bigger.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 3600 | 6000 |
| Skill value 4 | 300 | 150 |
| Skill value 7 | 250 | 125 |
| aurastatcalc1 | ln12 | -lvl |
| aurastat2 | — | passive_cold_mastery |
| aurastatcalc2 | — | lvl*3 |
| aurastat3 | — | fireresist |
| aurastatcalc3 | — | -(Shiver Armor (hard points)/5*2) |
| aurastat4 | — | coldresist |
| aurastatcalc4 | — | -(Shiver Armor (hard points)/5*2) |
| aurastat5 | — | lightresist |
| aurastatcalc5 | — | -(Shiver Armor (hard points)/5*2) |
| aurastat6 | — | poisonresist |
| aurastatcalc6 | — | -(Shiver Armor (hard points)/5*2) |
Chilling Armor
Lasts longer at low level, also chills and hurts melee attackers, and gives +1% to all resistances per hard point while it's on.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 3600 | 6000 |
| Skill value 4 | 300 | 150 |
| Skill value 7 | 250 | 125 |
| auraevent2 | — | attackedinmelee |
| auraeventfunc2 | — | 3 |
| aurastat2 | — | fireresist |
| aurastatcalc2 | — | Chilling Armor (hard points) |
| aurastat3 | — | coldresist |
| aurastatcalc3 | — | Chilling Armor (hard points) |
| aurastat4 | — | lightresist |
| aurastatcalc4 | — | Chilling Armor (hard points) |
| aurastat5 | — | poisonresist |
| aurastatcalc5 | — | Chilling Armor (hard points) |
Blizzard
A denser storm whose ice shards each burst in a small area where they land, so it hits monsters evenly instead of missing some. To make up for it, Ice Bolt, Ice Blast and Glacial Spike add 4% damage per level (5% in the base game).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 4 | 3 |
| Skill value 8 | 5 | 4 |
Frozen Orb
No cooldown and cheaper, but each orb hits a bit softer; Ice Blast now adds damage.
- Elemental damage synergies: Ice BoltIce Blast (new)
Elemental damage vs. the base game: level 1: -41%, level 10: -40%, level 20: -40%, level 30: -39%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Cooldown (frames) | 25 | — |
| Mana cost (internal units) | 50 | 40 |
| Elemental damage, minimum at level 1 | 80 | 45 |
| Elemental damage, minimum per level (levels 2-8) | 20 | 12 |
| Elemental damage, minimum per level (levels 9-16) | 24 | 14 |
| Elemental damage, minimum per level (levels 17-22) | 28 | 17 |
| Elemental damage, minimum per level (levels 23-28) | 29 | 18 |
| Elemental damage, minimum per level (levels 29+) | 30 | 19 |
| Elemental damage, maximum at level 1 | 90 | 55 |
| Elemental damage, maximum per level (levels 2-8) | 21 | 13 |
| Elemental damage, maximum per level (levels 9-16) | 25 | 15 |
| Elemental damage, maximum per level (levels 17-22) | 29 | 18 |
| Elemental damage, maximum per level (levels 23-28) | 30 | 19 |
| Elemental damage, maximum per level (levels 29+) | 31 | 20 |
| Skill value 8 | 2 | 5 |
| Elemental damage synergies | (Ice Bolt (hard points))*par8 | (Ice Bolt (hard points)+Ice Blast (hard points))*par8 |
Cold Mastery
Less resistance pierce, but now adds cold damage too and gives Ice Bolt its pierce chance (see Ice Bolt).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 20 | 15 |
| Skill value 2 | 5 | 3 |
| Skill value 3 | — | 10 |
| Skill value 4 | — | 4 |
| passivestat2 | — | passive_cold_mastery |
| passivecalc2 | — | ln34 |
| passivestat3 | — | item_pierce |
| passivecalc3 | — | min(Ice Bolt (level)*3,60)+Ice Blast (hard points)*2 |
Glacial Spike
Always freezes for 2 seconds, costs more; Blizzard and Ice Blast add damage.
- Elemental damage synergies: Ice BlastBlizzard (new)Ice Bolt (removed)Frozen Orb (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 3 | 0 |
| Aura duration | ln34 * (100 + Blizzard (hard points) * par7) / 100 | ln34 |
| Mana cost (internal units) | 20 | 26 |
| Skill value 8 | 5 | 10 |
| Elemental damage synergies | (Ice Bolt (hard points)+Ice Blast (hard points)+Frozen Orb (hard points))*par8 | (Ice Blast (hard points)+Blizzard (hard points))*par8 |
Charged Bolt
Fires more bolts the higher it goes: 3 at level 1, 12 at 10, 32 at 20 and up to 50 (the base game gives 22 at 20, at most 24), and they hit harder; Lightning, Telekinesis and Nova add damage.
- Elemental damage synergies: LightningTelekinesis (new)Nova (new)
Elemental damage vs. the base game: level 1: +33%, level 10: +73%, level 20: +72%, level 30: +53%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 4 | 6 |
| Elemental damage, minimum per level (levels 2-8) | 1 | 2 |
| Elemental damage, minimum per level (levels 9-16) | 1 | 2 |
| Elemental damage, minimum per level (levels 17-22) | 2 | 3 |
| Elemental damage, minimum per level (levels 23-28) | 3 | 4 |
| Elemental damage, minimum per level (levels 29+) | 4 | 5 |
| Elemental damage, maximum at level 1 | 8 | 10 |
| Elemental damage, maximum per level (levels 2-8) | 1 | 2 |
| Elemental damage, maximum per level (levels 9-16) | 1 | 2 |
| Elemental damage, maximum per level (levels 17-22) | 2 | 3 |
| Elemental damage, maximum per level (levels 23-28) | 3 | 4 |
| Elemental damage, maximum per level (levels 29+) | 4 | 5 |
| Skill value 8 | 6 | 10 |
| Elemental damage synergies | (Lightning (hard points))*par8 | (Lightning (hard points)+Telekinesis (hard points)+Nova (hard points))*par8 |
| calc1 | min(24,ln12) | min(50,(lvl>10)?(2*lvl-8):(lvl+2)) |
Telekinesis
A real damage spell with Charged Bolt and Nova synergies.
- Elemental damage synergies: Charged Bolt (new)Nova (new)
Elemental damage vs. the base game: level 1: +233%, level 10: +267%, level 20: +346%, level 30: +479%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 1 | 3 |
| Elemental damage, minimum per level (levels 2-8) | 1 | 3 |
| Elemental damage, minimum per level (levels 9-16) | 1 | 4 |
| Elemental damage, minimum per level (levels 17-22) | 1 | 6 |
| Elemental damage, minimum per level (levels 23-28) | 1 | 8 |
| Elemental damage, minimum per level (levels 29+) | 1 | 10 |
| Elemental damage, maximum at level 1 | 2 | 7 |
| Elemental damage, maximum per level (levels 2-8) | 1 | 4 |
| Elemental damage, maximum per level (levels 9-16) | 1 | 5 |
| Elemental damage, maximum per level (levels 17-22) | 1 | 7 |
| Elemental damage, maximum per level (levels 23-28) | 1 | 9 |
| Elemental damage, maximum per level (levels 29+) | 1 | 11 |
| Skill value 8 | — | 10 |
| Elemental damage synergies | — | (Charged Bolt (hard points)+Nova (hard points))*par8 |
Static Field
A smaller radius that grows slowly; it takes 25% of a monster's life plus 1% per 2 hard points (35% at 20), so a maxed Static Field brings bosses down to the game's limit in fewer casts.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura radius | ln12 | par1+lvl/2 |
| calc1 | par4 | par4+Static Field (hard points)/2 |
Nova
Half the mana; Charged Bolt and Telekinesis add damage.
Not in the game yet A small cut: Charged Bolt and Telekinesis add 6% damage per level each instead of 7%, about 10% less damage with both at 20.
- Elemental damage synergies: Charged Bolt (new)Telekinesis (new)Static Field (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost scale | 8 | 7 |
| Skill value 8 | 5 | 7 |
| Elemental damage synergies | (Static Field (hard points))*par8 | (Charged Bolt (hard points)+Telekinesis (hard points))*par8 |
Lightning
Starts lower but grows to a much higher top: up to 378 at level 20 (272 in the base game), about 30% more than Chain Lightning, and further ahead at higher levels; smaller synergies; costs about 11% less mana (15.5 instead of 17.5 at level 20).
Elemental damage vs. the base game: level 1: -25%, level 10: +25%, level 20: +39%, level 30: +37%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, maximum at level 1 | 40 | 30 |
| Elemental damage, maximum per level (levels 2-8) | 8 | 12 |
| Elemental damage, maximum per level (levels 9-16) | 12 | 18 |
| Elemental damage, maximum per level (levels 17-22) | 20 | 30 |
| Elemental damage, maximum per level (levels 23-28) | 28 | 38 |
| Elemental damage, maximum per level (levels 29+) | 36 | 46 |
| Skill value 8 | 8 | 6 |
| Mana cost scale | 7 | 4 |
| Mana cost (internal units) | 16 | 115 |
| Mana cost per level (internal units) | 1 | 7 |
Chain Lightning
Keeps scaling past level 20, its cost grows more slowly, and Charged Bolt, Lightning and Nova add 5% damage per level (4% in the base game).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, maximum per level (levels 17-22) | 15 | 17 |
| Elemental damage, maximum per level (levels 23-28) | 15 | 19 |
| Elemental damage, maximum per level (levels 29+) | 15 | 21 |
| Skill value 8 | 4 | 5 |
| Mana cost scale | 8 | 7 |
| Mana cost (internal units) | 9 | 18 |
Thunder Storm
Each bolt hits harder (308-418 at level 20, was 195-294) and bursts into 6 small lightning bolts where it lands, each hitting for a quarter of the bolt's damage; strikes as often as in the base game, plus another storm for every 5 hard points in Energy Shield: at 20 points it strikes 5 times as often (about every 0.3 seconds at level 20 instead of every 1.6), each strike still one bolt with its 6-bolt burst; Telekinesis is its synergy now instead of Static Field.
- Elemental damage synergies: Telekinesis (new)Static Field (removed)
Elemental damage vs. the base game: level 1: +29%, level 10: +39%, level 20: +48%, level 30: +59%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 1 | 10 |
| Elemental damage, maximum at level 1 | 100 | 120 |
| Elemental damage, minimum per level (levels 2-8) | 10 | 14 |
| Elemental damage, minimum per level (levels 9-16) | 10 | 16 |
| Elemental damage, minimum per level (levels 17-22) | 11 | 18 |
| Elemental damage, minimum per level (levels 23-28) | 11 | 20 |
| Elemental damage, minimum per level (levels 29+) | 11 | 22 |
| Elemental damage, maximum per level (levels 2-8) | 10 | 14 |
| Elemental damage, maximum per level (levels 9-16) | 10 | 16 |
| Elemental damage, maximum per level (levels 17-22) | 11 | 18 |
| Elemental damage, maximum per level (levels 23-28) | 11 | 20 |
| Elemental damage, maximum per level (levels 29+) | 11 | 22 |
| Elemental damage synergies | (Static Field (hard points))*par8 | (Telekinesis (hard points))*par8 |
| perdelay | (100-dm56) * par4/100 + par3 | ((100-dm56) * par4/100 + par3)/(1+Energy Shield (hard points)/5) |
Energy Shield
Absorbs 30% plus 2% per hard point (68% at 20, at most 80%); levels from items no longer raise it.
Not in the game yet Absorbs like in the base game with 20 hard points, +skills from items included (75% at level 20, up to 95%), and 2% less for every hard point below 20 (at least 20%).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc1 | min(edmn,95) | min(30+(Energy Shield (hard points)-1)*2,80) |
| Elemental damage, minimum at level 1 | 20 | 10 |
| Elemental damage, minimum per level (levels 2-8) | 5 | 2 |
| Elemental damage, minimum per level (levels 17-22) | 1 | 2 |
| Elemental damage, minimum per level (levels 23-28) | 1 | 2 |
| Elemental damage, minimum per level (levels 29+) | 1 | 2 |
Fire Bolt
A real starter that keeps scaling, with Fire Ball/Meteor synergies.
Elemental damage vs. the base game: level 1: +44%, level 10: +79%, level 20: +88%, level 30: +41%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 6 | 10 |
| Elemental damage, minimum per level (levels 2-8) | 3 | 5 |
| Elemental damage, minimum per level (levels 9-16) | 4 | 9 |
| Elemental damage, minimum per level (levels 17-22) | 8 | 16 |
| Elemental damage, minimum per level (levels 23-28) | 18 | 22 |
| Elemental damage, minimum per level (levels 29+) | 54 | 58 |
| Elemental damage, maximum at level 1 | 12 | 16 |
| Elemental damage, maximum per level (levels 2-8) | 3 | 6 |
| Elemental damage, maximum per level (levels 9-16) | 6 | 11 |
| Elemental damage, maximum per level (levels 17-22) | 10 | 18 |
| Elemental damage, maximum per level (levels 23-28) | 20 | 24 |
| Elemental damage, maximum per level (levels 29+) | 56 | 60 |
| Skill value 8 | 16 | 18 |
Warmth
Also gives attack rating and +1% fire resistance per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | — | 20 |
| Skill value 4 | — | 15 |
| passivestat2 | — | tohit |
| passivecalc2 | — | ln34 |
| passivestat3 | — | fireresist |
| passivecalc3 | — | lvl |
Inferno
Hotter and cheaper with a shorter, faster flame that is three times as wide, so it hits more of a pack; Warmth, Blaze and Fire Wall add damage.
- Elemental damage synergies: WarmthBlaze (new)Fire Wall (new)
Elemental damage vs. the base game: level 1: +11%, level 10: +20%, level 20: +25%, level 30: +28%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 24 | 28 |
| Elemental damage, minimum per level (levels 9-16) | 30 | 38 |
| Elemental damage, minimum per level (levels 17-22) | 34 | 44 |
| Elemental damage, minimum per level (levels 23-28) | 38 | 50 |
| Elemental damage, minimum per level (levels 29+) | 42 | 56 |
| Elemental damage, maximum at level 1 | 72 | 80 |
| Elemental damage, maximum per level (levels 2-8) | 25 | 30 |
| Elemental damage, maximum per level (levels 9-16) | 31 | 40 |
| Elemental damage, maximum per level (levels 17-22) | 35 | 46 |
| Elemental damage, maximum per level (levels 23-28) | 39 | 52 |
| Elemental damage, maximum per level (levels 29+) | 43 | 58 |
| Skill value 1 | 35 | 25 |
| Skill value 2 | 3 | 2 |
| Mana cost (internal units) | 24 | 18 |
| Skill value 8 | 16 | 12 |
| Elemental damage synergies | (Warmth (hard points))*par8 | (Warmth (hard points)+Blaze (hard points)+Fire Wall (hard points))*par8 |
Blaze
Twice the fire damage and a stronger Warmth synergy, Fire Wall adds 8% damage per level, and the fire trail lasts longer: 1.6 seconds more per level instead of 1 (35.6 seconds at 20, 23.6 in the base game).
- Elemental damage synergies: WarmthFire Wall (new)
Elemental damage vs. the base game: level 1: +100%, level 10: +100%, level 20: +100%, level 30: +100%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 6 | 12 |
| Elemental damage, minimum at level 1 | 4 | 8 |
| Elemental damage, maximum at level 1 | 8 | 16 |
| Elemental damage, minimum per level (levels 2-8) | 3 | 6 |
| Elemental damage, minimum per level (levels 9-16) | 5 | 10 |
| Elemental damage, minimum per level (levels 17-22) | 7 | 14 |
| Elemental damage, minimum per level (levels 23-28) | 9 | 18 |
| Elemental damage, minimum per level (levels 29+) | 11 | 22 |
| Elemental damage, maximum per level (levels 2-8) | 3 | 6 |
| Elemental damage, maximum per level (levels 9-16) | 6 | 12 |
| Elemental damage, maximum per level (levels 17-22) | 8 | 16 |
| Elemental damage, maximum per level (levels 23-28) | 10 | 20 |
| Elemental damage, maximum per level (levels 29+) | 12 | 24 |
| Skill value 7 | — | 8 |
| Elemental damage synergies | Warmth (hard points)*par8 | Warmth (hard points)*par8+Fire Wall (hard points)*par7 |
Fire Wall
Shorter walls you can cast more often; Inferno and Warmth synergies that matter.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Cooldown (frames) | 35 | 20 |
| Skill value 7 | 1 | 4 |
| Skill value 8 | 4 | 8 |
Enchant Spells (was Enchant)
Renamed Enchant Spells: more weapon fire damage, a stronger Warmth synergy and a third of it on ranged attacks; on top it adds skill damage per element, tuned so each element gains about 15% real damage at level 20 next to its mastery: cold +1.4% per level (+28%), fire +4% plus 1.5% per level (+34%), lightning +5% plus 3% per level (+65%).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 3 | 4 |
| Elemental damage, minimum per level (levels 9-16) | 7 | 9 |
| Elemental damage, minimum per level (levels 17-22) | 11 | 14 |
| Elemental damage, minimum per level (levels 23-28) | 15 | 18 |
| Elemental damage, minimum per level (levels 29+) | 19 | 22 |
| Elemental damage, maximum per level (levels 2-8) | 5 | 6 |
| Elemental damage, maximum per level (levels 9-16) | 9 | 11 |
| Elemental damage, maximum per level (levels 17-22) | 13 | 16 |
| Elemental damage, maximum per level (levels 23-28) | 17 | 20 |
| Elemental damage, maximum per level (levels 29+) | 21 | 24 |
| Skill value 8 | 9 | 12 |
| aurastat4 | — | passive_cold_mastery |
| aurastatcalc4 | — | lvl*7/5 |
| aurastat5 | — | passive_fire_mastery |
| aurastatcalc5 | — | 4+lvl*3/2 |
| aurastat6 | — | passive_ltng_mastery |
| aurastatcalc6 | — | 5+lvl*3 |
Meteor
A quarter of its damage is physical, shorter cooldown, falls faster; Fire Wall adds damage.
- Elemental damage synergies: Fire BoltFire BallFire Wall (new)
- Damage synergies: Fire Bolt (new)Fire Ball (new)Fire Wall (new)
Elemental damage vs. the base game: level 1: -25%, level 10: -25%, level 20: -25%, level 30: -25%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Cooldown (frames) | 30 | 20 |
| Elemental damage, minimum at level 1 | 80 | 60 |
| Elemental damage, minimum per level (levels 2-8) | 23 | 17 |
| Elemental damage, minimum per level (levels 9-16) | 39 | 29 |
| Elemental damage, minimum per level (levels 17-22) | 79 | 59 |
| Elemental damage, minimum per level (levels 23-28) | 81 | 61 |
| Elemental damage, minimum per level (levels 29+) | 83 | 62 |
| Elemental damage, maximum at level 1 | 100 | 75 |
| Elemental damage, maximum per level (levels 2-8) | 25 | 19 |
| Elemental damage, maximum per level (levels 9-16) | 41 | 31 |
| Elemental damage, maximum per level (levels 17-22) | 81 | 61 |
| Elemental damage, maximum per level (levels 23-28) | 83 | 62 |
| Elemental damage, maximum per level (levels 29+) | 85 | 64 |
| Physical damage, minimum at level 1 | — | 20 |
| Physical damage, minimum per level (levels 2-8) | — | 6 |
| Physical damage, minimum per level (levels 9-16) | — | 10 |
| Physical damage, minimum per level (levels 17-22) | — | 20 |
| Physical damage, minimum per level (levels 23-28) | — | 20 |
| Physical damage, minimum per level (levels 29+) | — | 21 |
| Physical damage, maximum at level 1 | — | 25 |
| Physical damage, maximum per level (levels 2-8) | — | 6 |
| Physical damage, maximum per level (levels 9-16) | — | 10 |
| Physical damage, maximum per level (levels 17-22) | — | 20 |
| Physical damage, maximum per level (levels 23-28) | — | 21 |
| Physical damage, maximum per level (levels 29+) | — | 21 |
| Elemental damage synergies | (Fire Bolt (hard points)+Fire Ball (hard points))*par8 | (Fire Bolt (hard points)+Fire Ball (hard points)+Fire Wall (hard points))*par8 |
| Damage synergies | — | (Fire Bolt (hard points)+Fire Ball (hard points)+Fire Wall (hard points))*par8 |
Hydra
Hydras spit small fire balls that burst on impact; Fire Bolt and Fire Ball synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 3 | 5 |
Fire Mastery
A little less fire damage, but now pierces fire resistance.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 7 | 5 |
| Skill value 3 | — | 5 |
| Skill value 4 | — | 1 |
| passivestat2 | — | passive_fire_pierce |
| passivecalc2 | — | ln34 |
Lightning Mastery
Scales harder per point.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 12 | 15 |