Class changes

Sorceress

Every Sorceress skill Project Lage changes, in the direction Project Diablo 2 took: weak skills made worth playing, more synergies, fewer dead builds. Our own numbers, still being tuned in the alpha.

Skill changes

Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.

Not in the game yet Monsters that cast Frost Nova, Chilling Armor, Blizzard and Enchant use the base game's version (Izual, Uber Izual, Uber Baal and the Colossal Ancients among them), so our stronger player versions don't make them hit harder.

Ice Bolt

A fast bolt that hits hard and fires 1 bolt plus 1 for every 5 hard points in Frozen Orb, in a cone (5 at 20). With a point in Cold Mastery the bolts pierce: 3% chance per Ice Bolt level up to 60%, plus 2% per hard point in Ice Blast, so 100% with both at 20. Frost Nova is its only synergy (12% damage per level).

  • Elemental damage synergies: Frost NovaIce Blast (removed)Glacial Spike (removed)Blizzard (removed)Frozen Orb (removed)

Elemental damage vs. the base game: level 1: +25%, level 10: +72%, level 20: +117%, level 30: +143%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 168
Elemental damage, minimum per level (levels 2-8)24
Elemental damage, minimum per level (levels 9-16)48
Elemental damage, minimum per level (levels 17-22)618
Elemental damage, minimum per level (levels 23-28)822
Elemental damage, minimum per level (levels 29+)1026
Elemental damage, maximum at level 11012
Elemental damage, maximum per level (levels 2-8)35
Elemental damage, maximum per level (levels 9-16)510
Elemental damage, maximum per level (levels 17-22)720
Elemental damage, maximum per level (levels 23-28)924
Elemental damage, maximum per level (levels 29+)1128
Elemental damage synergies(Frost Nova (hard points)+Ice Blast (hard points)+Glacial Spike (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8(Frost Nova (hard points))*par8
Mana cost scale86
Mana cost (internal units)36
Mana cost per level (internal units)01
srvdofunc—8
cltdofunc—17
srvmissilea—icebolt
srvmissileb—icebolt
cltmissilea—icebolt
cltmissileb—icebolt
calc1—1+Frozen Orb (hard points)/5
calc2—1
calc3—2
Skill value 81512

Frozen Armor

+1% to all resistances per hard point while it's on, and attackers stay frozen longer: 2 seconds +0.2 per level (5.8 at 20).

Exact game values
ValueBase gameProject Lage
Skill value 53050
Skill value 635
aurastat2—fireresist
aurastatcalc2—Frozen Armor (hard points)
aurastat3—coldresist
aurastatcalc3—Frozen Armor (hard points)
aurastat4—lightresist
aurastatcalc4—Frozen Armor (hard points)
aurastat5—poisonresist
aurastatcalc5—Frozen Armor (hard points)

Frost Nova

A little weaker at level 1 but much stronger later (150-162 cold at level 20) and costs 1 mana less than the base game, 8 plus 1 per level (27 at 20); its ring reaches further and grows with skill level, chill grows more slowly per level, and Shiver Armor adds 12% damage per level.

Not in the game yet Its ring starts at the base game's size and only Shiver Armor makes it bigger: +4% ring size per hard point (+80% at 20). Shiver Armor no longer adds damage to it, so Blizzard and Frozen Orb are its damage synergies (12% each).

  • Elemental damage synergies: BlizzardFrozen OrbShiver Armor (new)

Elemental damage vs. the base game: level 1: -25%, level 10: +21%, level 20: +93%, level 30: +136%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 143
Elemental damage, minimum per level (levels 2-8)66
Elemental damage, minimum per level (levels 9-16)816
Elemental damage, minimum per level (levels 17-22)1032
Elemental damage, minimum per level (levels 23-28)1236
Elemental damage, minimum per level (levels 29+)1440
Elemental damage, maximum at level 186
Elemental damage, maximum per level (levels 2-8)77
Elemental damage, maximum per level (levels 9-16)917
Elemental damage, maximum per level (levels 17-22)1133
Elemental damage, maximum per level (levels 23-28)1337
Elemental damage, maximum per level (levels 29+)1541
Skill value 81012
Elemental duration per level (levels 2-8)2515
Elemental duration per level (levels 9-16)2515
Elemental duration per level (levels 17+)2515
Elemental damage synergies(Blizzard (hard points)+Frozen Orb (hard points))*par8(Blizzard (hard points)+Frozen Orb (hard points)+Shiver Armor (hard points))*par8
Mana cost (internal units)98

Ice Blast

Pierces, flies faster, always freezes for 2 seconds; Glacial Spike now adds damage.

  • Elemental damage synergies: Ice BoltGlacial Spike (new)BlizzardFrozen Orb
  • Duration synergies: none any more (was Glacial Spike)
Exact game values
ValueBase gameProject Lage
Elemental duration at level 1 (frames, 25 per second)7550
Elemental duration per level (levels 2-8)50
Elemental duration per level (levels 9-16)50
Elemental duration per level (levels 17+)50
Duration synergies(Glacial Spike (hard points))*par7—
Elemental damage synergies(Ice Bolt (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8(Ice Bolt (hard points)+Glacial Spike (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8

Shiver Armor

A glass-cannon armor: while it's on, your cold skills deal 3% more damage per level (+60% at 20), but you lose 1% defense per level and 2% all resistances per 5 hard points (-20% defense and -8% resistances at 20). It lasts longer at low level and grows less per level, still hurts melee attackers, and adds 12% per level to Frost Nova.

Not in the game yet Instead of 12% damage per level, each hard point makes Frost Nova's ring 4% bigger.

Exact game values
ValueBase gameProject Lage
Skill value 336006000
Skill value 4300150
Skill value 7250125
aurastatcalc1ln12-lvl
aurastat2—passive_cold_mastery
aurastatcalc2—lvl*3
aurastat3—fireresist
aurastatcalc3—-(Shiver Armor (hard points)/5*2)
aurastat4—coldresist
aurastatcalc4—-(Shiver Armor (hard points)/5*2)
aurastat5—lightresist
aurastatcalc5—-(Shiver Armor (hard points)/5*2)
aurastat6—poisonresist
aurastatcalc6—-(Shiver Armor (hard points)/5*2)

Chilling Armor

Lasts longer at low level, also chills and hurts melee attackers, and gives +1% to all resistances per hard point while it's on.

Exact game values
ValueBase gameProject Lage
Skill value 336006000
Skill value 4300150
Skill value 7250125
auraevent2—attackedinmelee
auraeventfunc2—3
aurastat2—fireresist
aurastatcalc2—Chilling Armor (hard points)
aurastat3—coldresist
aurastatcalc3—Chilling Armor (hard points)
aurastat4—lightresist
aurastatcalc4—Chilling Armor (hard points)
aurastat5—poisonresist
aurastatcalc5—Chilling Armor (hard points)

Blizzard

A denser storm whose ice shards each burst in a small area where they land, so it hits monsters evenly instead of missing some. To make up for it, Ice Bolt, Ice Blast and Glacial Spike add 4% damage per level (5% in the base game).

Exact game values
ValueBase gameProject Lage
Skill value 343
Skill value 854

Frozen Orb

No cooldown and cheaper, but each orb hits a bit softer; Ice Blast now adds damage.

  • Elemental damage synergies: Ice BoltIce Blast (new)

Elemental damage vs. the base game: level 1: -41%, level 10: -40%, level 20: -40%, level 30: -39%

Exact game values
ValueBase gameProject Lage
Cooldown (frames)25—
Mana cost (internal units)5040
Elemental damage, minimum at level 18045
Elemental damage, minimum per level (levels 2-8)2012
Elemental damage, minimum per level (levels 9-16)2414
Elemental damage, minimum per level (levels 17-22)2817
Elemental damage, minimum per level (levels 23-28)2918
Elemental damage, minimum per level (levels 29+)3019
Elemental damage, maximum at level 19055
Elemental damage, maximum per level (levels 2-8)2113
Elemental damage, maximum per level (levels 9-16)2515
Elemental damage, maximum per level (levels 17-22)2918
Elemental damage, maximum per level (levels 23-28)3019
Elemental damage, maximum per level (levels 29+)3120
Skill value 825
Elemental damage synergies(Ice Bolt (hard points))*par8(Ice Bolt (hard points)+Ice Blast (hard points))*par8

Cold Mastery

Less resistance pierce, but now adds cold damage too and gives Ice Bolt its pierce chance (see Ice Bolt).

Exact game values
ValueBase gameProject Lage
Skill value 12015
Skill value 253
Skill value 3—10
Skill value 4—4
passivestat2—passive_cold_mastery
passivecalc2—ln34
passivestat3—item_pierce
passivecalc3—min(Ice Bolt (level)*3,60)+Ice Blast (hard points)*2

Glacial Spike

Always freezes for 2 seconds, costs more; Blizzard and Ice Blast add damage.

  • Elemental damage synergies: Ice BlastBlizzard (new)Ice Bolt (removed)Frozen Orb (removed)
Exact game values
ValueBase gameProject Lage
Skill value 430
Aura durationln34 * (100 + Blizzard (hard points) * par7) / 100ln34
Mana cost (internal units)2026
Skill value 8510
Elemental damage synergies(Ice Bolt (hard points)+Ice Blast (hard points)+Frozen Orb (hard points))*par8(Ice Blast (hard points)+Blizzard (hard points))*par8

Charged Bolt

Fires more bolts the higher it goes: 3 at level 1, 12 at 10, 32 at 20 and up to 50 (the base game gives 22 at 20, at most 24), and they hit harder; Lightning, Telekinesis and Nova add damage.

  • Elemental damage synergies: LightningTelekinesis (new)Nova (new)

Elemental damage vs. the base game: level 1: +33%, level 10: +73%, level 20: +72%, level 30: +53%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 146
Elemental damage, minimum per level (levels 2-8)12
Elemental damage, minimum per level (levels 9-16)12
Elemental damage, minimum per level (levels 17-22)23
Elemental damage, minimum per level (levels 23-28)34
Elemental damage, minimum per level (levels 29+)45
Elemental damage, maximum at level 1810
Elemental damage, maximum per level (levels 2-8)12
Elemental damage, maximum per level (levels 9-16)12
Elemental damage, maximum per level (levels 17-22)23
Elemental damage, maximum per level (levels 23-28)34
Elemental damage, maximum per level (levels 29+)45
Skill value 8610
Elemental damage synergies(Lightning (hard points))*par8(Lightning (hard points)+Telekinesis (hard points)+Nova (hard points))*par8
calc1min(24,ln12)min(50,(lvl>10)?(2*lvl-8):(lvl+2))

Telekinesis

A real damage spell with Charged Bolt and Nova synergies.

  • Elemental damage synergies: Charged Bolt (new)Nova (new)

Elemental damage vs. the base game: level 1: +233%, level 10: +267%, level 20: +346%, level 30: +479%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 113
Elemental damage, minimum per level (levels 2-8)13
Elemental damage, minimum per level (levels 9-16)14
Elemental damage, minimum per level (levels 17-22)16
Elemental damage, minimum per level (levels 23-28)18
Elemental damage, minimum per level (levels 29+)110
Elemental damage, maximum at level 127
Elemental damage, maximum per level (levels 2-8)14
Elemental damage, maximum per level (levels 9-16)15
Elemental damage, maximum per level (levels 17-22)17
Elemental damage, maximum per level (levels 23-28)19
Elemental damage, maximum per level (levels 29+)111
Skill value 8—10
Elemental damage synergies—(Charged Bolt (hard points)+Nova (hard points))*par8

Static Field

A smaller radius that grows slowly; it takes 25% of a monster's life plus 1% per 2 hard points (35% at 20), so a maxed Static Field brings bosses down to the game's limit in fewer casts.

Exact game values
ValueBase gameProject Lage
Aura radiusln12par1+lvl/2
calc1par4par4+Static Field (hard points)/2

Nova

Half the mana; Charged Bolt and Telekinesis add damage.

Not in the game yet A small cut: Charged Bolt and Telekinesis add 6% damage per level each instead of 7%, about 10% less damage with both at 20.

  • Elemental damage synergies: Charged Bolt (new)Telekinesis (new)Static Field (removed)
Exact game values
ValueBase gameProject Lage
Mana cost scale87
Skill value 857
Elemental damage synergies(Static Field (hard points))*par8(Charged Bolt (hard points)+Telekinesis (hard points))*par8

Lightning

Starts lower but grows to a much higher top: up to 378 at level 20 (272 in the base game), about 30% more than Chain Lightning, and further ahead at higher levels; smaller synergies; costs about 11% less mana (15.5 instead of 17.5 at level 20).

Elemental damage vs. the base game: level 1: -25%, level 10: +25%, level 20: +39%, level 30: +37%

Exact game values
ValueBase gameProject Lage
Elemental damage, maximum at level 14030
Elemental damage, maximum per level (levels 2-8)812
Elemental damage, maximum per level (levels 9-16)1218
Elemental damage, maximum per level (levels 17-22)2030
Elemental damage, maximum per level (levels 23-28)2838
Elemental damage, maximum per level (levels 29+)3646
Skill value 886
Mana cost scale74
Mana cost (internal units)16115
Mana cost per level (internal units)17

Chain Lightning

Keeps scaling past level 20, its cost grows more slowly, and Charged Bolt, Lightning and Nova add 5% damage per level (4% in the base game).

Exact game values
ValueBase gameProject Lage
Elemental damage, maximum per level (levels 17-22)1517
Elemental damage, maximum per level (levels 23-28)1519
Elemental damage, maximum per level (levels 29+)1521
Skill value 845
Mana cost scale87
Mana cost (internal units)918

Thunder Storm

Each bolt hits harder (308-418 at level 20, was 195-294) and bursts into 6 small lightning bolts where it lands, each hitting for a quarter of the bolt's damage; strikes as often as in the base game, plus another storm for every 5 hard points in Energy Shield: at 20 points it strikes 5 times as often (about every 0.3 seconds at level 20 instead of every 1.6), each strike still one bolt with its 6-bolt burst; Telekinesis is its synergy now instead of Static Field.

  • Elemental damage synergies: Telekinesis (new)Static Field (removed)

Elemental damage vs. the base game: level 1: +29%, level 10: +39%, level 20: +48%, level 30: +59%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 1110
Elemental damage, maximum at level 1100120
Elemental damage, minimum per level (levels 2-8)1014
Elemental damage, minimum per level (levels 9-16)1016
Elemental damage, minimum per level (levels 17-22)1118
Elemental damage, minimum per level (levels 23-28)1120
Elemental damage, minimum per level (levels 29+)1122
Elemental damage, maximum per level (levels 2-8)1014
Elemental damage, maximum per level (levels 9-16)1016
Elemental damage, maximum per level (levels 17-22)1118
Elemental damage, maximum per level (levels 23-28)1120
Elemental damage, maximum per level (levels 29+)1122
Elemental damage synergies(Static Field (hard points))*par8(Telekinesis (hard points))*par8
perdelay(100-dm56) * par4/100 + par3((100-dm56) * par4/100 + par3)/(1+Energy Shield (hard points)/5)

Energy Shield

Absorbs 30% plus 2% per hard point (68% at 20, at most 80%); levels from items no longer raise it.

Not in the game yet Absorbs like in the base game with 20 hard points, +skills from items included (75% at level 20, up to 95%), and 2% less for every hard point below 20 (at least 20%).

Exact game values
ValueBase gameProject Lage
calc1min(edmn,95)min(30+(Energy Shield (hard points)-1)*2,80)
Elemental damage, minimum at level 12010
Elemental damage, minimum per level (levels 2-8)52
Elemental damage, minimum per level (levels 17-22)12
Elemental damage, minimum per level (levels 23-28)12
Elemental damage, minimum per level (levels 29+)12

Fire Bolt

A real starter that keeps scaling, with Fire Ball/Meteor synergies.

Elemental damage vs. the base game: level 1: +44%, level 10: +79%, level 20: +88%, level 30: +41%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 1610
Elemental damage, minimum per level (levels 2-8)35
Elemental damage, minimum per level (levels 9-16)49
Elemental damage, minimum per level (levels 17-22)816
Elemental damage, minimum per level (levels 23-28)1822
Elemental damage, minimum per level (levels 29+)5458
Elemental damage, maximum at level 11216
Elemental damage, maximum per level (levels 2-8)36
Elemental damage, maximum per level (levels 9-16)611
Elemental damage, maximum per level (levels 17-22)1018
Elemental damage, maximum per level (levels 23-28)2024
Elemental damage, maximum per level (levels 29+)5660
Skill value 81618

Warmth

Also gives attack rating and +1% fire resistance per level.

Exact game values
ValueBase gameProject Lage
Skill value 3—20
Skill value 4—15
passivestat2—tohit
passivecalc2—ln34
passivestat3—fireresist
passivecalc3—lvl

Inferno

Hotter and cheaper with a shorter, faster flame that is three times as wide, so it hits more of a pack; Warmth, Blaze and Fire Wall add damage.

  • Elemental damage synergies: WarmthBlaze (new)Fire Wall (new)

Elemental damage vs. the base game: level 1: +11%, level 10: +20%, level 20: +25%, level 30: +28%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)2428
Elemental damage, minimum per level (levels 9-16)3038
Elemental damage, minimum per level (levels 17-22)3444
Elemental damage, minimum per level (levels 23-28)3850
Elemental damage, minimum per level (levels 29+)4256
Elemental damage, maximum at level 17280
Elemental damage, maximum per level (levels 2-8)2530
Elemental damage, maximum per level (levels 9-16)3140
Elemental damage, maximum per level (levels 17-22)3546
Elemental damage, maximum per level (levels 23-28)3952
Elemental damage, maximum per level (levels 29+)4358
Skill value 13525
Skill value 232
Mana cost (internal units)2418
Skill value 81612
Elemental damage synergies(Warmth (hard points))*par8(Warmth (hard points)+Blaze (hard points)+Fire Wall (hard points))*par8

Blaze

Twice the fire damage and a stronger Warmth synergy, Fire Wall adds 8% damage per level, and the fire trail lasts longer: 1.6 seconds more per level instead of 1 (35.6 seconds at 20, 23.6 in the base game).

  • Elemental damage synergies: WarmthFire Wall (new)

Elemental damage vs. the base game: level 1: +100%, level 10: +100%, level 20: +100%, level 30: +100%

Exact game values
ValueBase gameProject Lage
Skill value 8612
Elemental damage, minimum at level 148
Elemental damage, maximum at level 1816
Elemental damage, minimum per level (levels 2-8)36
Elemental damage, minimum per level (levels 9-16)510
Elemental damage, minimum per level (levels 17-22)714
Elemental damage, minimum per level (levels 23-28)918
Elemental damage, minimum per level (levels 29+)1122
Elemental damage, maximum per level (levels 2-8)36
Elemental damage, maximum per level (levels 9-16)612
Elemental damage, maximum per level (levels 17-22)816
Elemental damage, maximum per level (levels 23-28)1020
Elemental damage, maximum per level (levels 29+)1224
Skill value 7—8
Elemental damage synergiesWarmth (hard points)*par8Warmth (hard points)*par8+Fire Wall (hard points)*par7

Fire Wall

Shorter walls you can cast more often; Inferno and Warmth synergies that matter.

Exact game values
ValueBase gameProject Lage
Cooldown (frames)3520
Skill value 714
Skill value 848

Enchant Spells (was Enchant)

Renamed Enchant Spells: more weapon fire damage, a stronger Warmth synergy and a third of it on ranged attacks; on top it adds skill damage per element, tuned so each element gains about 15% real damage at level 20 next to its mastery: cold +1.4% per level (+28%), fire +4% plus 1.5% per level (+34%), lightning +5% plus 3% per level (+65%).

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)34
Elemental damage, minimum per level (levels 9-16)79
Elemental damage, minimum per level (levels 17-22)1114
Elemental damage, minimum per level (levels 23-28)1518
Elemental damage, minimum per level (levels 29+)1922
Elemental damage, maximum per level (levels 2-8)56
Elemental damage, maximum per level (levels 9-16)911
Elemental damage, maximum per level (levels 17-22)1316
Elemental damage, maximum per level (levels 23-28)1720
Elemental damage, maximum per level (levels 29+)2124
Skill value 8912
aurastat4—passive_cold_mastery
aurastatcalc4—lvl*7/5
aurastat5—passive_fire_mastery
aurastatcalc5—4+lvl*3/2
aurastat6—passive_ltng_mastery
aurastatcalc6—5+lvl*3

Meteor

A quarter of its damage is physical, shorter cooldown, falls faster; Fire Wall adds damage.

  • Elemental damage synergies: Fire BoltFire BallFire Wall (new)
  • Damage synergies: Fire Bolt (new)Fire Ball (new)Fire Wall (new)

Elemental damage vs. the base game: level 1: -25%, level 10: -25%, level 20: -25%, level 30: -25%

Exact game values
ValueBase gameProject Lage
Cooldown (frames)3020
Elemental damage, minimum at level 18060
Elemental damage, minimum per level (levels 2-8)2317
Elemental damage, minimum per level (levels 9-16)3929
Elemental damage, minimum per level (levels 17-22)7959
Elemental damage, minimum per level (levels 23-28)8161
Elemental damage, minimum per level (levels 29+)8362
Elemental damage, maximum at level 110075
Elemental damage, maximum per level (levels 2-8)2519
Elemental damage, maximum per level (levels 9-16)4131
Elemental damage, maximum per level (levels 17-22)8161
Elemental damage, maximum per level (levels 23-28)8362
Elemental damage, maximum per level (levels 29+)8564
Physical damage, minimum at level 1—20
Physical damage, minimum per level (levels 2-8)—6
Physical damage, minimum per level (levels 9-16)—10
Physical damage, minimum per level (levels 17-22)—20
Physical damage, minimum per level (levels 23-28)—20
Physical damage, minimum per level (levels 29+)—21
Physical damage, maximum at level 1—25
Physical damage, maximum per level (levels 2-8)—6
Physical damage, maximum per level (levels 9-16)—10
Physical damage, maximum per level (levels 17-22)—20
Physical damage, maximum per level (levels 23-28)—21
Physical damage, maximum per level (levels 29+)—21
Elemental damage synergies(Fire Bolt (hard points)+Fire Ball (hard points))*par8(Fire Bolt (hard points)+Fire Ball (hard points)+Fire Wall (hard points))*par8
Damage synergies—(Fire Bolt (hard points)+Fire Ball (hard points)+Fire Wall (hard points))*par8

Hydra

Hydras spit small fire balls that burst on impact; Fire Bolt and Fire Ball synergies.

Exact game values
ValueBase gameProject Lage
Skill value 835

Fire Mastery

A little less fire damage, but now pierces fire resistance.

Exact game values
ValueBase gameProject Lage
Skill value 275
Skill value 3—5
Skill value 4—1
passivestat2—passive_fire_pierce
passivecalc2—ln34

Lightning Mastery

Scales harder per point.

Exact game values
ValueBase gameProject Lage
Skill value 21215