Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Magic Arrow
A real starter: one more arrow every 10 levels, half its damage turns magic, plus flat magic damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| srvdofunc | — | 8 |
| srvmissilea | — | magicarrow |
| srvmissileb | — | magicarrow |
| calc1 | — | 1+lvl/10 |
| calc2 | — | 1 |
| calc3 | — | 2 |
| EType | — | mag |
| Elemental damage, minimum at level 1 | — | 1 |
| Elemental damage, minimum per level (levels 2-8) | — | 1 |
| Elemental damage, minimum per level (levels 9-16) | — | 1 |
| Elemental damage, minimum per level (levels 17-22) | — | 2 |
| Elemental damage, minimum per level (levels 23-28) | — | 3 |
| Elemental damage, minimum per level (levels 29+) | — | 4 |
| Elemental damage, maximum at level 1 | — | 2 |
| Elemental damage, maximum per level (levels 2-8) | — | 1 |
| Elemental damage, maximum per level (levels 9-16) | — | 2 |
| Elemental damage, maximum per level (levels 17-22) | — | 3 |
| Elemental damage, maximum per level (levels 23-28) | — | 4 |
| Elemental damage, maximum per level (levels 29+) | — | 5 |
Fire Arrow
Fires a fan of arrows (2, +1 every 3 levels) at half weapon damage, half of it fire; Magic Arrow and Immolation Arrow synergies.
- Elemental damage synergies: Magic Arrow (new)Immolation Arrow (new)Exploding Arrow (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| srvdofunc | — | 8 |
| srvmissilea | — | firearrow |
| srvmissileb | — | firearrow |
| calc1 | — | 2+lvl/3 |
| calc2 | — | 1 |
| calc3 | — | 2 |
| SrcDam | 128 | 64 |
| Elemental damage, minimum per level (levels 2-8) | 2 | 4 |
| Elemental damage, minimum per level (levels 9-16) | 3 | 6 |
| Elemental damage, minimum per level (levels 17-22) | 6 | 9 |
| Elemental damage, minimum per level (levels 23-28) | 12 | 15 |
| Elemental damage, minimum per level (levels 29+) | 24 | 28 |
| Elemental damage, maximum per level (levels 2-8) | 2 | 5 |
| Elemental damage, maximum per level (levels 9-16) | 3 | 7 |
| Elemental damage, maximum per level (levels 17-22) | 7 | 10 |
| Elemental damage, maximum per level (levels 23-28) | 14 | 17 |
| Elemental damage, maximum per level (levels 29+) | 27 | 31 |
| Skill value 8 | 12 | 14 |
| Elemental damage synergies | (Exploding Arrow (hard points)) * par8 | (Magic Arrow (hard points)+Immolation Arrow (hard points)) * par8 |
Cold Arrow
Fires a fan of arrows (2, +1 every 4 levels), half of the damage turns cold, chill always 4 seconds; Ice Arrow and Magic Arrow synergies; each arrow of the fan does 75% weapon damage (was 100%), the same share as Multiple Shot.
- Elemental damage synergies: Ice ArrowMagic Arrow (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| srvdofunc | — | 8 |
| srvmissilea | — | coldarrow |
| srvmissileb | — | coldarrow |
| calc1 | — | 2+lvl/4 |
| calc2 | — | 1 |
| calc3 | — | 2 |
| Elemental damage, minimum per level (levels 2-8) | 4 | 6 |
| Elemental damage, minimum per level (levels 9-16) | 5 | 8 |
| Elemental damage, minimum per level (levels 17-22) | 8 | 11 |
| Elemental damage, minimum per level (levels 23-28) | 16 | 19 |
| Elemental damage, minimum per level (levels 29+) | 42 | 45 |
| Elemental damage, maximum per level (levels 2-8) | 4 | 6 |
| Elemental damage, maximum per level (levels 9-16) | 5 | 8 |
| Elemental damage, maximum per level (levels 17-22) | 9 | 12 |
| Elemental damage, maximum per level (levels 23-28) | 17 | 20 |
| Elemental damage, maximum per level (levels 29+) | 44 | 47 |
| Skill value 8 | 12 | 14 |
| Elemental damage synergies | (Ice Arrow (hard points)) * par8 | (Ice Arrow (hard points)+Magic Arrow (hard points)) * par8 |
| Elemental duration per level (levels 2-8) | 30 | 0 |
| Elemental duration per level (levels 9-16) | 30 | 0 |
| Elemental duration per level (levels 17+) | 30 | 0 |
| SrcDam | 128 | 96 |
Multiple Shot
3 arrows from the start, shorter reach, plus flat damage and attack rating; PD2 direction: much cheaper (2 mana +0.125 per level, 4.5 at level 21) and +20% damage +3% per level, weapon damage stays 75%.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 2 | 3 |
| Physical damage, minimum at level 1 | — | 1 |
| Physical damage, minimum per level (levels 2-8) | — | 1 |
| Physical damage, minimum per level (levels 9-16) | — | 1 |
| Physical damage, minimum per level (levels 17-22) | — | 2 |
| Physical damage, minimum per level (levels 23-28) | — | 2 |
| Physical damage, minimum per level (levels 29+) | — | 3 |
| Physical damage, maximum at level 1 | — | 2 |
| Physical damage, maximum per level (levels 2-8) | — | 1 |
| Physical damage, maximum per level (levels 9-16) | — | 2 |
| Physical damage, maximum per level (levels 17-22) | — | 3 |
| Physical damage, maximum per level (levels 23-28) | — | 3 |
| Physical damage, maximum per level (levels 29+) | — | 4 |
| Attack rating bonus at level 1 | — | 10 |
| Attack rating bonus per level | — | 9 |
| Mana cost (internal units) | 4 | 16 |
| Mana cost scale | 8 | 5 |
| Skill value 5 | — | 20 |
| Skill value 6 | — | 3 |
| calc5 | Guided Arrow (hard points) * par4 | ln56 + Guided Arrow (hard points) * par4 |
Ice Arrow
More cold damage, a steady 2 second freeze, 3 mana at every level; Cold Arrow and Freezing Arrow synergies.
- Elemental damage synergies: Cold ArrowFreezing Arrow (new)
- Duration synergies: none any more (was Freezing Arrow)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 16 | 12 |
| Mana cost per level (internal units) | 1 | 0 |
| Elemental damage, minimum per level (levels 2-8) | 6 | 8 |
| Elemental damage, minimum per level (levels 9-16) | 12 | 16 |
| Elemental damage, minimum per level (levels 17-22) | 18 | 24 |
| Elemental damage, minimum per level (levels 23-28) | 26 | 32 |
| Elemental damage, minimum per level (levels 29+) | 36 | 42 |
| Elemental damage, maximum per level (levels 2-8) | 6 | 8 |
| Elemental damage, maximum per level (levels 9-16) | 13 | 17 |
| Elemental damage, maximum per level (levels 17-22) | 19 | 25 |
| Elemental damage, maximum per level (levels 23-28) | 27 | 34 |
| Elemental damage, maximum per level (levels 29+) | 38 | 44 |
| Elemental duration per level (levels 2-8) | 5 | 0 |
| Elemental duration per level (levels 9-16) | 5 | 0 |
| Elemental duration per level (levels 17+) | 5 | 0 |
| Duration synergies | (Freezing Arrow (hard points)) * par7 | — |
| Elemental damage synergies | (Cold Arrow (hard points))*par8 | (Cold Arrow (hard points)+Freezing Arrow (hard points))*par8 |
| Skill value 8 | 8 | 12 |
Exploding Arrow
Bigger blast, more fire, cheaper; fires 2 exploding arrows, 3 from level 20, and Immolation Arrow adds 12% fire damage per level.
- Elemental damage synergies: Fire ArrowImmolation Arrow (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 20 | 16 |
| Elemental damage, minimum per level (levels 2-8) | 6 | 9 |
| Elemental damage, minimum per level (levels 9-16) | 12 | 16 |
| Elemental damage, minimum per level (levels 17-22) | 14 | 20 |
| Elemental damage, minimum per level (levels 23-28) | 16 | 24 |
| Elemental damage, minimum per level (levels 29+) | 20 | 28 |
| Elemental damage, maximum per level (levels 2-8) | 7 | 10 |
| Elemental damage, maximum per level (levels 9-16) | 13 | 17 |
| Elemental damage, maximum per level (levels 17-22) | 15 | 21 |
| Elemental damage, maximum per level (levels 23-28) | 18 | 26 |
| Elemental damage, maximum per level (levels 29+) | 23 | 30 |
| Skill value 8 | 14 | 18 |
| srvdofunc | — | 8 |
| srvmissilea | — | explodingarrow |
| srvmissileb | — | explodingarrow |
| calc1 | — | 2+lvl/20 |
| calc2 | — | 1 |
| calc3 | — | 2 |
| Elemental damage synergies | (Fire Arrow (hard points)) * par8 | (Fire Arrow (hard points)) * par8 + Immolation Arrow (hard points) * 12 |
Strafe
5 shots that can all hit the same target, much stronger per shot.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 4 | 5 |
| Skill value 4 | 10 | 5 |
| calc3 | 2+lvl/4 | 5 |
| Skill value 1 | 5 | 50 |
| Skill value 2 | 5 | 7 |
| Skill value 8 | 10 | 14 |
Immolation Arrow
Exploding Arrow, Fire Arrow and Magic Arrow all raise the blast.
- Elemental damage synergies: Exploding ArrowFire Arrow (new)Magic Arrow (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage synergies | (Exploding Arrow (hard points)) * par8 | (Exploding Arrow (hard points)+Fire Arrow (hard points)+Magic Arrow (hard points)) * par8 |
| Skill value 8 | 10 | 12 |
Freezing Arrow
A wider blast and half the mana; the freeze lasts 1 second, and Ice Arrow lengthens it by 5% per level (2 seconds at level 20); Cold Arrow and Ice Arrow both add 10% damage per level, and Cold Arrow also widens the blast (about 2.7 yards wider at level 20).
- Elemental damage synergies: Cold ArrowIce Arrow (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 10 | 12 |
| Elemental damage, minimum per level (levels 9-16) | 15 | 18 |
| Elemental damage, minimum per level (levels 17-22) | 20 | 24 |
| Elemental damage, minimum per level (levels 23-28) | 22 | 28 |
| Elemental damage, minimum per level (levels 29+) | 24 | 32 |
| Elemental damage, maximum per level (levels 2-8) | 10 | 12 |
| Elemental damage, maximum per level (levels 9-16) | 15 | 18 |
| Elemental damage, maximum per level (levels 17-22) | 20 | 24 |
| Elemental damage, maximum per level (levels 23-28) | 22 | 28 |
| Elemental damage, maximum per level (levels 29+) | 24 | 32 |
| Skill value 8 | 12 | 10 |
| Skill value 1 | 5 | 8 |
| Mana cost (internal units) | 36 | 18 |
| Elemental duration at level 1 (frames, 25 per second) | 50 | 25 |
| Elemental damage synergies | (Cold Arrow (hard points))*par8 | (Cold Arrow (hard points)+Ice Arrow (hard points))*par8 |
Guided Arrow
Multiple Shot synergy that matters; the arrow seeks out enemies by itself again: it looks for a target about a screen around it, not just next to it, and turns towards a new one more often, so it no longer flies past monsters you didn't click.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 12 | 16 |
Jab
Hits harder and more often, cheaper at level 1; Fend synergy; every hit lowers the target's defense by 2% per level (up to -40%) for 3 seconds, and it no longer wears down your weapon.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 8 | 6 |
| Skill value 3 | -15 | -5 |
| Skill value 4 | 3 | 5 |
| Attack rating bonus at level 1 | 10 | 25 |
| Attack rating bonus per level | 9 | 10 |
| calc1 | ln34 | ln34+Fend (hard points)*par8 |
| Skill value 8 | — | 8 |
| auratargetstate | — | lagejab |
| Aura duration | — | 75 |
| aurastat1 | — | skill_armor_percent |
| aurastatcalc1 | — | -min(lvl*2,40) |
| durability | 1 | 0 |
Impale
A normal-speed thrust like Power Strike, so attack speed from gear counts; it no longer wears down your weapon; the hit lowers the target's physical resistance by 10% +1% per level for 12 seconds; Jab adds 8% damage per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| anim | SQ | A1 |
| seqnum | 8 | — |
| cltstfunc | 55 | — |
| durability | 1 | 0 |
| aurastat4 | — | damageresist |
| aurastatcalc4 | — | -(10+lvl) |
| calc1 | ln12 | ln12+Jab (hard points)*8 |
Poison Javelin
All its poison lands within 1 second; stronger Plague Javelin synergy; its poison trail is wider and lasts longer, and it leaves a poison cloud where it lands.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| HitShift | 0 | 3 |
| Elemental duration at level 1 (frames, 25 per second) | 200 | 25 |
| Elemental duration per level (levels 2-8) | 50 | 0 |
| Elemental duration per level (levels 9-16) | 50 | 0 |
| Elemental duration per level (levels 17+) | 50 | 0 |
| Elemental damage, minimum per level (levels 9-16) | 32 | 40 |
| Elemental damage, minimum per level (levels 17-22) | 48 | 76 |
| Elemental damage, minimum per level (levels 23-28) | 64 | 100 |
| Elemental damage, minimum per level (levels 29+) | 96 | 120 |
| Elemental damage, maximum per level (levels 2-8) | 16 | 18 |
| Elemental damage, maximum per level (levels 9-16) | 36 | 44 |
| Elemental damage, maximum per level (levels 17-22) | 52 | 80 |
| Elemental damage, maximum per level (levels 23-28) | 68 | 104 |
| Elemental damage, maximum per level (levels 29+) | 100 | 124 |
| Skill value 8 | 12 | 16 |
Power Strike
Synergies only from the spear lightning skills, and stronger; every hit lowers the target's lightning resistance by 1% per level for 4 seconds.
- Elemental damage synergies: Lightning StrikeCharged StrikeLightning Bolt (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage synergies | (Lightning Strike (hard points)+Lightning Bolt (hard points)+Charged Strike (hard points)) * par8 | (Lightning Strike (hard points)+Charged Strike (hard points)) * par8 |
| Skill value 8 | 14 | 20 |
| auratargetstate | — | lagepowerstrike |
| Aura duration | — | 100 |
| aurastat1 | — | lightresist |
| aurastatcalc1 | — | -lvl |
Lightning Bolt
Stronger scaling, cheaper; splits into 3 small bolts where it hits, one more every 5 levels, each with about 30% of its damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 24 | 16 |
| Elemental damage, maximum per level (levels 2-8) | 12 | 16 |
| Elemental damage, maximum per level (levels 9-16) | 18 | 24 |
| Elemental damage, maximum per level (levels 17-22) | 28 | 36 |
| Elemental damage, maximum per level (levels 23-28) | 48 | 56 |
| Elemental damage, maximum per level (levels 29+) | 88 | 96 |
| Skill value 8 | 3 | 6 |
Fend
Fewer but much harder hits (up to 5 targets); Jab synergy; it no longer wears down your weapon.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc1 | 12 | 5 |
| Skill value 3 | 70 | 90 |
| Skill value 4 | 10 | 12 |
| Attack rating bonus at level 1 | 40 | 50 |
| Attack rating bonus per level | 10 | 12 |
| calc2 | ln34 | ln34+Jab (hard points)*par8 |
| Skill value 8 | — | 6 |
| durability | 1 | 0 |
Charged Strike
Starts with 2 bolts and gets one more every 3 levels, +10 max damage, synergies from the spear lightning skills; every bolt bursts into 5 small sparks where it hits, each with about 30% of the bolt's damage, so nearby enemies get hit too.
- Elemental damage synergies: Lightning StrikePower StrikeLightning Bolt (removed)
Elemental damage vs. the base game: level 1: +33%, level 10: +19%, level 20: +15%, level 30: +12%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 3 | 2 |
| Skill value 2 | 5 | 3 |
| Elemental damage, maximum at level 1 | 30 | 40 |
| Elemental damage, maximum per level (levels 2-8) | 12 | 14 |
| Elemental damage, maximum per level (levels 9-16) | 16 | 18 |
| Elemental damage, maximum per level (levels 17-22) | 20 | 22 |
| Elemental damage, maximum per level (levels 23-28) | 24 | 26 |
| Elemental damage, maximum per level (levels 29+) | 28 | 30 |
| Elemental damage synergies | (Lightning Strike (hard points)+Lightning Bolt (hard points)+Power Strike (hard points)) * par8 | (Lightning Strike (hard points)+Power Strike (hard points)) * par8 |
| Skill value 8 | 14 | 18 |
Plague Javelin
Hits more often; stronger Poison Javelin synergy; its poison cloud is wider and lasts longer.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 30 | 45 |
| Attack rating bonus per level | 9 | 12 |
| Skill value 8 | 14 | 18 |
Lightning Strike
More chains from the start and more damage per chain.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 2 | 5 |
| Elemental damage, maximum per level (levels 2-8) | 10 | 14 |
| Elemental damage, maximum per level (levels 9-16) | 15 | 20 |
| Elemental damage, maximum per level (levels 17-22) | 20 | 26 |
| Elemental damage, maximum per level (levels 23-28) | 25 | 32 |
| Elemental damage, maximum per level (levels 29+) | 30 | 38 |
| Skill value 8 | 11 | 14 |
Lightning Fury
Always 10 bolts, cheaper, more damage per bolt, smaller synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc1 | ln12 | 10 |
| Mana cost (internal units) | 20 | 14 |
| Elemental damage, maximum per level (levels 2-8) | 20 | 24 |
| Elemental damage, maximum per level (levels 9-16) | 30 | 36 |
| Elemental damage, maximum per level (levels 17-22) | 40 | 50 |
| Elemental damage, maximum per level (levels 23-28) | 50 | 64 |
| Elemental damage, maximum per level (levels 29+) | 50 | 76 |
| Skill value 8 | 1 | 2 |
Inner Sight
Also lowers enemy attack rating by 1% per level, and the radius grows with level; enemies lose a share of their defense instead of a flat amount: 20% at level 1, +2% per level (58% at level 20, at most 75%), and lose 5% physical resistance plus 1% per 2 levels (15% at level 20, at most 25%). It lasts 30 seconds at level 1, +4 seconds per level. Every 2 levels also add 1% to Critical Strike's chance.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurastat2 | — | item_tohit_percent |
| aurastatcalc2 | — | -lvl |
| Skill value 6 | 0 | 1 |
| aurastat1 | armorclass | skill_armor_percent |
| aurastatcalc1 | -edmn | -min(ln12,75) |
| Skill value 1 | 40 | 20 |
| Skill value 2 | 25 | 2 |
| aurastat3 | — | damageresist |
| aurastatcalc3 | — | -min(5+lvl/2,25) |
| Skill value 3 | 200 | 750 |
Critical Strike
Inner Sight raises its chance: +1% for every 2 hard points in Inner Sight.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivecalc1 | dm12 | dm12+Inner Sight (hard points)/2 |
Evade
A lower dodge chance, but also faster running and walking and +3% defense per level (+60% at level 20).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 65 | 50 |
| passivestat2 | — | velocitypercent |
| passivecalc2 | — | dm34 |
| Skill value 3 | — | 5 |
| Skill value 4 | — | 25 |
| passivestat3 | — | item_armor_percent |
| passivecalc3 | — | lvl*3 |
Dodge
Also +2% faster hit recovery per level (+40% at level 20).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestat2 | — | item_fastergethitrate |
| passivecalc2 | — | lvl*2 |
Slow Movement (was Slow Missiles)
Now Slow Movement: slows enemies' movement as well as their missiles and makes them attack 1% slower per level, for 10 seconds +1 per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurastat3 | — | velocitypercent |
| aurastatcalc3 | — | -min(10+lvl*2,60) |
| Skill value 3 | 300 | 250 |
| Skill value 4 | 150 | 25 |
| aurastat4 | — | attackrate |
| aurastatcalc4 | — | -lvl |
Penetrate
Also lowers the target's defense by a percentage and gives +1% crushing blow per 2 hard points (points from items don't count).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestat2 | — | item_fractionaltargetac |
| passivecalc2 | — | dm34 |
| Skill value 3 | — | 5 |
| Skill value 4 | — | 40 |
| passivestat3 | — | item_crushingblow |
| passivecalc3 | — | Penetrate (hard points)/2 |
Decoy
Decoy gets +25% life per level (was +10%) and +6% resistances per level (was +4%, still up to 85%), a second decoy at level 20, and every hard point gives Valkyrie +3% damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 10 | 25 |
| Skill value 7 | 4 | 6 |
| Maximum summons | 1 | (lvl < 20) ? 1 : 2 |
Valkyrie
A second Valkyrie at level 20 and a third at 30; she runs faster, gains more damage and defense per level, and Pierce and Power Strike raise her damage; every hard point in Dodge, Avoid or Evade gives her +4% life and +4% damage, and every hard point in Decoy +3% damage; Lemp (2026-10-13): every summon costs half the mana it did (manashift one lower).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Maximum summons | 1 | (lvl < 20) ? 1 : ((lvl < 30) ? 2 : 3) |
| Skill value 2 | 25 | 30 |
| Skill value 3 | 10 | 15 |
| passivestat8 | — | velocitypercent |
| passivecalc8 | — | min(10+lvl*2,50) |
| passivestat9 | — | damagepercent |
| passivecalc9 | — | (Pierce (hard points)+Power Strike (hard points))*par9+(Dodge (hard points)+Avoid (hard points)+Evade (hard points))*4+Decoy (hard points)*3 |
| Skill value 9 | — | 6 |
| Mana cost scale | 8 | 7 |
| calc1 | par1 * (lvl - 1) + Decoy (hard points) * par8 | par1 * (lvl - 1) + Decoy (hard points) * par8+(Dodge (hard points)+Avoid (hard points)+Evade (hard points))*4 |
Avoid
Also +1% to all resistances per level (+20% at level 20).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestat2 | — | fireresist |
| passivestat3 | — | coldresist |
| passivestat4 | — | lightresist |
| passivestat5 | — | poisonresist |
| passivecalc2 | — | lvl |
| passivecalc3 | — | lvl |
| passivecalc4 | — | lvl |
| passivecalc5 | — | lvl |