Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
In the game Paladin auras can go on the left mouse button too, so an attack or Charge can stay on the right.
Sacrifice
No longer hurts you, hits much more often, and +20% damage per level instead of +15%; stronger Redemption synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 15 | 20 |
| Skill value 5 | 8 | 0 |
| Attack rating bonus at level 1 | 20 | 40 |
| Attack rating bonus per level | 7 | 12 |
| Skill value 2 | 15 | 20 |
| Skill value 6 | 1 | 0 |
Smite
+20% damage per level (+15% in the base game), and every level of Holy Shield adds 5% damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 15 | 20 |
| calc1 | ln34 | ln34+Holy Shield (hard points)*par8 |
| Skill value 8 | — | 5 |
Holy Bolt
A real caster build: bolts pass through everything and hurt every monster, not only undead (they still heal allies); stronger damage with Fist of the Heavens.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 8 | 10 |
| Elemental damage, minimum per level (levels 9-16) | 10 | 13 |
| Elemental damage, minimum per level (levels 17-22) | 13 | 16 |
| Elemental damage, minimum per level (levels 23-28) | 16 | 20 |
| Elemental damage, minimum per level (levels 29+) | 20 | 25 |
| Elemental damage, maximum per level (levels 2-8) | 8 | 10 |
| Elemental damage, maximum per level (levels 9-16) | 11 | 14 |
| Elemental damage, maximum per level (levels 17-22) | 15 | 18 |
| Elemental damage, maximum per level (levels 23-28) | 18 | 22 |
| Elemental damage, maximum per level (levels 29+) | 23 | 28 |
Zeal
3 strong hits instead of 5, more attack rating; stronger Sacrifice synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 12 | 16 |
| Skill value 6 | 5 | 3 |
| Skill value 4 | 6 | 15 |
| Attack rating bonus at level 1 | 10 | 30 |
| Attack rating bonus per level | 10 | 15 |
Charge
More attack rating; stronger synergies; costs 5 mana instead of 9.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 20 | 25 |
| Attack rating bonus at level 1 | 50 | 75 |
| Attack rating bonus per level | 15 | 20 |
| Mana cost (internal units) | 9 | 5 |
Vengeance
More attack rating; resist and Salvation synergies that matter; each element gets +9% damage per level instead of +6% (241% each at level 20, was 184%).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 7 | 2 | 4 |
| Skill value 8 | 10 | 14 |
| Attack rating bonus at level 1 | 20 | 50 |
| Attack rating bonus per level | 10 | 15 |
| Skill value 2 | 6 | 9 |
Blessed Hammer
Smaller synergies; from skill level 23 up each level adds less damage (about 10% less at skill level 35, 13% at 40), levels 1-22 unchanged.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 14 | 10 |
| Elemental damage, minimum per level (levels 23-28) | 13 | 11 |
| Elemental damage, maximum per level (levels 23-28) | 13 | 11 |
| Elemental damage, minimum per level (levels 29+) | 14 | 10 |
| Elemental damage, maximum per level (levels 29+) | 14 | 10 |
Conversion
Better chance to convert, lasts 8 seconds plus 1 second per level (27 seconds at level 20).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 400 | 200 |
| Skill value 3 | 0 | 10 |
| Skill value 4 | 90 | 100 |
| Skill value 2 | 0 | 25 |
Fist of the Heavens
Keeps up in Hell, no cooldown, only strikes the enemy you click; stronger Holy Shock synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 15 | 18 |
| Elemental damage, minimum per level (levels 9-16) | 30 | 34 |
| Elemental damage, minimum per level (levels 17-22) | 45 | 50 |
| Elemental damage, minimum per level (levels 23-28) | 55 | 60 |
| Elemental damage, minimum per level (levels 29+) | 65 | 70 |
| Elemental damage, maximum per level (levels 2-8) | 15 | 18 |
| Elemental damage, maximum per level (levels 9-16) | 30 | 34 |
| Elemental damage, maximum per level (levels 17-22) | 45 | 50 |
| Elemental damage, maximum per level (levels 23-28) | 55 | 60 |
| Elemental damage, maximum per level (levels 29+) | 65 | 70 |
| Skill value 8 | 7 | 12 |
| Cooldown (frames) | 10 | 0 |
| SearchEnemyNear | 1 | — |
Might
Bigger radius and more damage per level from level 9; every hard point also gives you +2% damage all the time, even with another aura on.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 16 | 22 |
| aurastatcalc1 | ln34 | ln34+((lvl > 8) ? ((lvl-8)*par5) : 0) |
| Skill value 5 | — | 5 |
| passivestate | — | macemastery |
| passivestat1 | — | damagepercent |
| passivecalc1 | — | Might (hard points)*par6 |
| Skill value 6 | — | 2 |
Holy Fire
An aura build that scales: hits more often in a fixed radius, adds more to your attacks, Blessed Aim synergy.
- Elemental damage synergies: Resist FireSalvationBlessed Aim (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 1 | 2 |
| Elemental damage, minimum per level (levels 9-16) | 4 | 5 |
| Elemental damage, minimum per level (levels 17-22) | 6 | 8 |
| Elemental damage, minimum per level (levels 23-28) | 7 | 10 |
| Elemental damage, minimum per level (levels 29+) | 8 | 12 |
| Elemental damage, maximum per level (levels 2-8) | 2 | 3 |
| Elemental damage, maximum per level (levels 9-16) | 5 | 6 |
| Elemental damage, maximum per level (levels 17-22) | 7 | 9 |
| Elemental damage, maximum per level (levels 23-28) | 8 | 11 |
| Elemental damage, maximum per level (levels 29+) | 9 | 13 |
| Skill value 8 | 21 | 24 |
| perdelay | 50 | 35 |
| Skill value 1 | 6 | 18 |
| Skill value 2 | 1 | 0 |
| Skill value 5 | 6 | 8 |
| Elemental damage synergies | Resist Fire (hard points)*par8+Salvation (hard points)*par7 | Resist Fire (hard points)*par8+Salvation (hard points)*par7+Blessed Aim (hard points)*par9 |
| Skill value 9 | — | 6 |
Thorns
Bigger radius; every hard point also makes melee attackers take 5 damage all the time, even with another aura on.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 16 | 22 |
| passivestate | — | axemastery |
| passivestat1 | — | item_attackertakesdamage |
| passivecalc1 | — | Thorns (hard points)*par5 |
| Skill value 5 | — | 5 |
Blessed Aim
+10% attack rating per hard point, all the time; every 2 hard points also give +1% Deadly Strike all the time.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 5 | 10 |
| passivestat2 | — | item_deadlystrike |
| passivecalc2 | — | Blessed Aim (hard points)/2 |
Concentration
Now also raises attack rating; less damage per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 15 | 10 |
| aurastat3 | — | item_tohit_percent |
| aurastatcalc3 | — | ln78 |
| Skill value 7 | — | 40 |
| Skill value 8 | — | 8 |
Holy Freeze
An aura build that scales: hits more often in a fixed radius, adds more to your attacks, Blessed Aim synergy.
- Elemental damage synergies: Resist ColdSalvationBlessed Aim (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 15 | 18 |
| perdelay | 50 | 35 |
| Skill value 1 | 6 | 18 |
| Skill value 2 | 1 | 0 |
| Skill value 5 | 5 | 7 |
| Elemental damage synergies | Resist Cold (hard points)*par8+Salvation (hard points)*par7 | Resist Cold (hard points)*par8+Salvation (hard points)*par7+Blessed Aim (hard points)*par9 |
| Skill value 9 | — | 6 |
Holy Shock
An aura build that scales: hits more often in a fixed radius, adds more to your attacks, Blessed Aim synergy.
- Elemental damage synergies: Resist LightningSalvationBlessed Aim (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, maximum per level (levels 2-8) | 6 | 8 |
| Elemental damage, maximum per level (levels 9-16) | 8 | 10 |
| Elemental damage, maximum per level (levels 17-22) | 10 | 13 |
| Elemental damage, maximum per level (levels 23-28) | 12 | 16 |
| Elemental damage, maximum per level (levels 29+) | 15 | 20 |
| Skill value 8 | 12 | 15 |
| perdelay | 50 | 35 |
| Skill value 1 | 6 | 18 |
| Skill value 2 | 1 | 0 |
| Skill value 5 | 6 | 8 |
| Elemental damage synergies | Resist Lightning (hard points)*par8+Salvation (hard points)*par7 | Resist Lightning (hard points)*par8+Salvation (hard points)*par7+Blessed Aim (hard points)*par9 |
| Skill value 9 | — | 6 |
Sanctuary
Hurts every enemy, not just undead; no knockback, no mana; Might, Blessed Aim and Thorns synergies.
- Elemental damage synergies: Might (new)Blessed Aim (new)Thorns (new)Cleansing (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurafilter | 59270 | 59266 |
| ResultFlags | 11 | 3 |
| Mana cost (internal units) | 1 | 0 |
| Minimum mana | 1 | 0 |
| Elemental damage synergies | Cleansing (hard points)*par8 | (Might (hard points)+Blessed Aim (hard points)+Thorns (hard points))*par8 |
| Skill value 8 | 7 | 10 |
Fanaticism
Bigger radius.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 11 | 15 |
Conviction
Smaller defense cut (up to 75%) and a much smaller resistance cut.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 30 | 12 |
| Skill value 4 | 5 | 2 |
| Skill value 6 | 100 | 75 |
| aurastatcalc2 | -min(ln34,150) | -min(ln34,60) |
| aurastatcalc3 | -min(ln34,150) | -min(ln34,60) |
| aurastatcalc4 | -min(ln34,150) | -min(ln34,60) |
Prayer
Heals twice as much over a bigger radius; points in it also give life regeneration all the time; Cleansing adds 10% healing per level.
- Elemental damage synergies: Cleansing (new)
Elemental damage vs. the base game: level 1: +100%, level 10: +100%, level 20: +100%, level 30: +100%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 16 | 22 |
| Elemental damage, minimum at level 1 | 2 | 4 |
| Elemental damage, minimum per level (levels 2-8) | 1 | 2 |
| Elemental damage, minimum per level (levels 9-16) | 1 | 2 |
| Elemental damage, minimum per level (levels 17-22) | 2 | 4 |
| Elemental damage, minimum per level (levels 23-28) | 2 | 4 |
| Elemental damage, minimum per level (levels 29+) | 3 | 6 |
| passivestate | — | increasedstamina |
| passivestat1 | — | hpregen |
| passivecalc1 | — | Prayer (hard points)*par5 |
| Skill value 5 | — | 1 |
| Elemental damage synergies | — | Cleansing (hard points)*par8 |
| Skill value 8 | — | 10 |
Resist Fire
Points in it also add fire damage; slightly less resistance and the active max resistance no longer doubles the passive one.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 150 | 130 |
| aurastatcalc2 | Resist Fire (hard points) | Resist Fire (hard points)/2 |
| passivestat2 | — | passive_fire_mastery |
| passivecalc2 | — | Resist Fire (hard points)*par5 |
| Skill value 5 | — | 3 |
Defiance
Points in it also reduce physical damage you take, all the time.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestate | — | ironskin |
| passivestat1 | — | damageresist |
| passivecalc1 | — | (Defiance (hard points)+1)/par5 |
| Skill value 5 | — | 2 |
Resist Cold
Points in it also add cold damage; slightly less resistance and the active max resistance no longer doubles the passive one.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 150 | 130 |
| aurastatcalc2 | Resist Cold (hard points) | Resist Cold (hard points)/2 |
| passivestat2 | — | passive_cold_mastery |
| passivecalc2 | — | Resist Cold (hard points)*par5 |
| Skill value 5 | — | 3 |
Cleansing
Back to full strength; every hard point also gives 2% shorter poison and +1% poison resistance all the time, and it adds 10% healing per level to Prayer.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestate | — | throwingmastery |
| passivestat1 | — | item_poisonlengthresist |
| passivecalc1 | — | Cleansing (hard points)*par5 |
| passivestat2 | — | poisonresist |
| passivecalc2 | — | Cleansing (hard points)*par6 |
| Skill value 5 | — | 2 |
| Skill value 6 | — | 1 |
Resist Lightning
Points in it also add lightning damage; slightly less resistance and the active max resistance no longer doubles the passive one.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 150 | 130 |
| aurastatcalc2 | Resist Lightning (hard points) | Resist Lightning (hard points)/2 |
| passivestat2 | — | passive_ltng_mastery |
| passivecalc2 | — | Resist Lightning (hard points)*par5 |
| Skill value 5 | — | 3 |
Vigor
Points in it also make you run faster, all the time.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestate | — | polearmmastery |
| passivestat1 | — | velocitypercent |
| passivecalc1 | — | Vigor (hard points)*par7 |
| Skill value 7 | — | 1 |
Meditation
Half the mana regeneration, but points in it give mana on every kill.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 300 | 150 |
| Skill value 4 | 25 | 12 |
| passivestate | — | spearmastery |
| passivestat1 | — | item_manaafterkill |
| passivecalc1 | — | Meditation (hard points)*par5 |
| Skill value 5 | — | 1 |
Redemption
Each redeemed corpse gives 5 more life per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc2 | ln56 | ln56+lvl*par7 |
| Skill value 7 | — | 5 |
Salvation
Also raises elemental damage for the party; slightly less resistance.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 120 | 110 |
| aurastat4 | — | passive_fire_mastery |
| aurastatcalc4 | — | ln56 |
| aurastat5 | — | passive_cold_mastery |
| aurastatcalc5 | — | ln56 |
| aurastat6 | — | passive_ltng_mastery |
| aurastatcalc6 | — | ln56 |
| Skill value 5 | — | 10 |
| Skill value 6 | — | 2 |