Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Bash
Hits harder and more accurately, staggers as it knocks back, and Berserk adds to it.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 50 | 60 |
| Skill value 2 | 5 | 8 |
| ToHitCalc | 15+lvl*5+Concentrate (hard points)*par7 | 20+lvl*8+Concentrate (hard points)*par7 |
| ResultFlags | 8 | 12 |
| calc1 | ln12+Stun (hard points)*par8 | ln12+(Stun (hard points)+Berserk (hard points))*par8 |
Leap
Jumps further, faster with hard points, and knocks enemies back over a wider area; enemies it knocks back are also chilled for 2 seconds.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 30 | 40 |
| Skill value 3 | 4 | 8 |
| Skill value 6 | — | 4 |
| calc2 | par7 | par7+Leap (hard points)*par6 |
Double Swing
More attack rating; Bash and Frenzy both add damage; +20% damage plus 6% per level of its own (134% at level 20), on top of the Bash and Frenzy synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 15 | 20 |
| Attack rating bonus per level | 5 | 8 |
| Skill value 8 | 10 | 12 |
| calc1 | Bash (hard points)*par8 | ln34+(Bash (hard points)+Frenzy (hard points))*par8 |
| Skill value 3 | — | 20 |
| Skill value 4 | — | 6 |
Double Throw
A real throwing build; +30% damage plus 10% per level (220% at level 20) instead of 16% plus 8%, and every level of Throwing Mastery adds 8% damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 8 | 12 |
| Skill value 1 | 16 | 30 |
| Skill value 2 | 8 | 10 |
| Skill value 7 | — | 8 |
| calc1 | ln12+Double Swing (hard points)*par8 | ln12+Double Swing (hard points)*par8+Throwing Mastery (hard points)*par7 |
Stun
Stuns longer; +50% damage plus 8% per level of its own (202% at level 20), on top of the Bash synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental duration at level 1 (frames, 25 per second) | 30 | 40 |
| Elemental duration per level (levels 2-8) | 5 | 6 |
| Elemental duration per level (levels 9-16) | 5 | 6 |
| Elemental duration per level (levels 17+) | 2 | 3 |
| Skill value 3 | — | 50 |
| Skill value 4 | — | 8 |
| calc1 | Bash (hard points)*par8 | ln34+Bash (hard points)*par8 |
Combat Reflexes (was Increased Stamina)
Renamed Combat Reflexes: faster hit recovery from all points, more maximum life from hard points.
Not in the game yet Carries the weapon masteries' All Weapons bonuses: Blade Mastery Open Wounds, Axe Mastery life steal, Mace Mastery Crushing Blow, Pole Arm Mastery slow, Spear Mastery attack speed.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestat2 | — | item_maxhp_percent |
| passivecalc2 | — | Combat Reflexes (hard points)*par3 |
| passivestat3 | — | item_fastergethitrate |
| passivecalc3 | — | dm56 |
| Skill value 3 | — | 1 |
| Skill value 5 | — | 5 |
| Skill value 6 | — | 40 |
Frenzy
Lasts longer, attacks faster, and Stun adds damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 7 | 150 | 200 |
| Skill value 5 | 0 | 10 |
| Skill value 6 | 50 | 60 |
| Skill value 8 | 8 | 9 |
| calc1 | ln12+(Double Swing (hard points) + Taunt (hard points))*par8 | ln12+(Double Swing (hard points) + Taunt (hard points) + Stun (hard points))*par8 |
Concentrate
More defense and attack rating; Bash and Battle Command add damage; every hard point in Berserk turns 2% of its damage into magic damage instead of 1% (40% at 20 points), so it can hurt physical-immune monsters.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 10 | 15 |
| Attack rating bonus per level | 10 | 14 |
| Skill value 7 | 10 | 12 |
| Skill value 8 | 5 | 8 |
| calc1 | ln12+Bash (hard points)*par8+Battle Orders (hard points)*par7 | ln12+Bash (hard points)*par8+Battle Command (hard points)*par7 |
| calc4 | Berserk (hard points) | Berserk (hard points)*2 |
Iron Skin
Hard points also reduce physical damage taken, 1% each.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestat2 | — | damageresist |
| passivecalc2 | — | Iron Skin (hard points)*par3 |
| Skill value 3 | — | 1 |
Leap Attack
A real build that keeps up in Hell; never misses, and Bash adds damage; the shockwave where you land now also carries your weapon's damage, so enemies around your target get hit too.
- Damage synergies: LeapBash (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Physical damage, minimum per level (levels 2-8) | 4 | 6 |
| Physical damage, minimum per level (levels 9-16) | 8 | 10 |
| Physical damage, minimum per level (levels 17-22) | 12 | 14 |
| Physical damage, minimum per level (levels 23-28) | 16 | 18 |
| Physical damage, minimum per level (levels 29+) | 20 | 22 |
| Physical damage, maximum per level (levels 2-8) | 8 | 10 |
| Physical damage, maximum per level (levels 9-16) | 16 | 18 |
| Physical damage, maximum per level (levels 17-22) | 24 | 26 |
| Physical damage, maximum per level (levels 23-28) | 32 | 34 |
| Physical damage, maximum per level (levels 29+) | 40 | 42 |
| Skill value 8 | 10 | 12 |
| alwayshit | — | 1 |
| calc1 | ln34+Leap (hard points)*par8 | ln34+(Leap (hard points)+Bash (hard points))*par8 |
| Damage synergies | Leap (hard points)*par8 | (Leap (hard points)+Bash (hard points))*par8 |
Battle Cry
Lowers enemy physical resistance instead of their damage; smaller defense cut; every level of Howl makes it last 4% longer.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | -50 | -30 |
| Skill value 4 | -2 | -1 |
| Skill value 5 | -25 | -10 |
| aurastat2 | damagepercent | damageresist |
| Skill value 7 | — | 4 |
| Aura duration | ln12 | ln12*(100+Howl (hard points)*par7)/100 |
Shout
Lasts 300 seconds at every level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura duration | ln34+(Battle Orders (hard points)+Battle Command (hard points))*par8 | ln34 |
| Skill value 3 | 750 | 7500 |
| Skill value 4 | 250 | 0 |
Battle Orders
Lasts 300 seconds; flat life and mana for the party instead of percent, no stamina.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura duration | ln12+(Shout (hard points)+Battle Command (hard points))*par8 | ln12 |
| Skill value 1 | 750 | 7500 |
| Skill value 2 | 250 | 0 |
| aurastat1 | item_maxmana_percent | maxmana |
| aurastatcalc1 | ln34 | ln56*256 |
| aurastat2 | item_maxhp_percent | maxhp |
| aurastatcalc2 | ln34 | ln34*256 |
| aurastat3 | skill_staminapercent | — |
| aurastatcalc3 | ln34 | — |
| Skill value 3 | 35 | 40 |
| Skill value 4 | 3 | 20 |
| Skill value 5 | — | 20 |
| Skill value 6 | — | 10 |
War Cry
Wider with level, interrupts instead of stunning, cheaper, weaker early but stronger late, all warcries add damage; deals magic damage instead of physical, so it hurts physical-immune monsters.
- Elemental damage synergies: Howl (new)Taunt (new)Battle Cry (new)Battle Orders (new)Battle Command (new)
- Damage synergies: none any more (was Howl, Taunt, Battle Cry)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Physical damage, minimum at level 1 | 30 | — |
| Physical damage, maximum at level 1 | 40 | — |
| Physical damage, minimum per level (levels 2-8) | 8 | — |
| Physical damage, minimum per level (levels 9-16) | 9 | — |
| Physical damage, minimum per level (levels 17-22) | 10 | — |
| Physical damage, minimum per level (levels 23-28) | 12 | — |
| Physical damage, minimum per level (levels 29+) | 14 | — |
| Physical damage, maximum per level (levels 2-8) | 8 | — |
| Physical damage, maximum per level (levels 9-16) | 9 | — |
| Physical damage, maximum per level (levels 17-22) | 10 | — |
| Physical damage, maximum per level (levels 23-28) | 12 | — |
| Physical damage, maximum per level (levels 29+) | 14 | — |
| Skill value 8 | 6 | 7 |
| Mana cost (internal units) | 40 | 32 |
| Mana cost per level (internal units) | 3 | 2 |
| calc4 | ln12 | 0 |
| calc1 | — | (lvl-1)/2 |
| cltcalc1 | 0 | (lvl-1)/2 |
| Damage synergies | (Howl (hard points)+Taunt (hard points)+Battle Cry (hard points))*par8 | — |
| EType | — | mag |
| Elemental damage, minimum at level 1 | — | 20 |
| Elemental damage, maximum at level 1 | — | 28 |
| Elemental damage, minimum per level (levels 2-8) | — | 6 |
| Elemental damage, minimum per level (levels 9-16) | — | 10 |
| Elemental damage, minimum per level (levels 17-22) | — | 16 |
| Elemental damage, minimum per level (levels 23-28) | — | 22 |
| Elemental damage, minimum per level (levels 29+) | — | 28 |
| Elemental damage, maximum per level (levels 2-8) | — | 7 |
| Elemental damage, maximum per level (levels 9-16) | — | 11 |
| Elemental damage, maximum per level (levels 17-22) | — | 17 |
| Elemental damage, maximum per level (levels 23-28) | — | 23 |
| Elemental damage, maximum per level (levels 29+) | — | 29 |
| Elemental damage synergies | — | (Howl (hard points)+Taunt (hard points)+Battle Cry (hard points)+Battle Orders (hard points)+Battle Command (hard points))*par8 |
Battle Command
Lasts 300 seconds; +1 to all skills as in the base game (cast twice for +2), with no damage bonus.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura duration | ln12+(Shout (hard points)+Battle Orders (hard points))*par8 | ln12 |
| Skill value 1 | 750 | 7500 |
| Skill value 2 | 250 | 0 |
Berserk
Physical damage that pierces physical resistance; lowers your own physical resistance while berserk; Mass Taunt and Combat Reflexes add damage; breaks physical immunity while it hits, so physical-immune monsters can be hurt.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| EType | mag | — |
| Skill value 2 | 15 | 10 |
| Skill value 8 | 10 | 12 |
| Skill value 5 | 0 | -25 |
| calc1 | ln12+(Howl (hard points) + Battle Orders (hard points))*par8 | ln12+(Taunt (hard points) + Combat Reflexes (hard points))*par8 |
| aurastat3 | — | passive_dmg_pierce |
| aurastatcalc3 | — | min(par6+lvl,par7) |
| Skill value 6 | — | 5 |
| Skill value 7 | — | 40 |
| aurastat4 | — | item_pierce_damage_immunity |
| aurastatcalc4 | — | 300 |
Whirlwind
Back to the base game's damage (+125% at level 20) and attack rating.
Throwing Mastery
The chance not to use up a throwing weapon starts at 20% (up to 66%), and every level adds 8% damage to Double Throw.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 9 | 0 | 20 |
Increased Speed
Hard points count much more than + skills: up to +25% run speed from all levels (diminishing) plus 1.5% per hard point (about +51% at 20 points, about +20% with 1 point and +10 skills).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 7 | 5 |
| Skill value 2 | 50 | 25 |
| passivecalc1 | dm12 | dm12+Increased Speed (hard points)*3/2 |
Howl
Every 3 levels widen Grim Ward's radius, and every level makes Battle Cry last 4% longer.
Find Potion
30% of the potions it finds are rejuvenation potions instead of 10%.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 10 | 30 |
Taunt
Renamed Mass Taunt: hits every enemy around you like Battle Cry and lowers their attack rating and damage for 8 seconds plus 1 second per level. Unlike the old Taunt it can't force them to walk over to you.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| srvdofunc | 71 | 68 |
| cltdofunc | — | 25 |
| srvmissilea | — | lagemasstaunt |
| cltmissilea | — | lagemasstaunt |
| Aura duration | — | 175+lvl*25 |
Grim Ward
Every 3 levels of Howl widen its radius.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura radius | ln12 | ln12+Howl (hard points)/3 |
| calc2 | ln12 | ln12+Howl (hard points)/3 |
Blade Mastery
No change for players yet.
Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: +2% chance of Open Wounds per hard point (needs a point in Combat Reflexes).
Axe Mastery
No change for players yet.
Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: +1% life stolen per hit for every 2 hard points (needs a point in Combat Reflexes).
Mace Mastery
No change for players yet.
Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: +1% Crushing Blow per hard point (needs a point in Combat Reflexes).
Pole Arm Mastery
No change for players yet.
Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: hits slow the target by 1% per hard point (needs a point in Combat Reflexes).
Spear Mastery
No change for players yet.
Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: +1% attack speed per hard point (needs a point in Combat Reflexes).