Class changes

Barbarian

Every Barbarian skill Project Lage changes, in the direction Project Diablo 2 took: weak skills made worth playing, more synergies, fewer dead builds. Our own numbers, still being tuned in the alpha.

Skill changes

Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.

Bash

Hits harder and more accurately, staggers as it knocks back, and Berserk adds to it.

Exact game values
ValueBase gameProject Lage
Skill value 15060
Skill value 258
ToHitCalc15+lvl*5+Concentrate (hard points)*par720+lvl*8+Concentrate (hard points)*par7
ResultFlags812
calc1ln12+Stun (hard points)*par8ln12+(Stun (hard points)+Berserk (hard points))*par8

Leap

Jumps further, faster with hard points, and knocks enemies back over a wider area; enemies it knocks back are also chilled for 2 seconds.

Exact game values
ValueBase gameProject Lage
Skill value 23040
Skill value 348
Skill value 6—4
calc2par7par7+Leap (hard points)*par6

Double Swing

More attack rating; Bash and Frenzy both add damage; +20% damage plus 6% per level of its own (134% at level 20), on top of the Bash and Frenzy synergies.

Exact game values
ValueBase gameProject Lage
Attack rating bonus at level 11520
Attack rating bonus per level58
Skill value 81012
calc1Bash (hard points)*par8ln34+(Bash (hard points)+Frenzy (hard points))*par8
Skill value 3—20
Skill value 4—6

Double Throw

A real throwing build; +30% damage plus 10% per level (220% at level 20) instead of 16% plus 8%, and every level of Throwing Mastery adds 8% damage.

Exact game values
ValueBase gameProject Lage
Skill value 8812
Skill value 11630
Skill value 2810
Skill value 7—8
calc1ln12+Double Swing (hard points)*par8ln12+Double Swing (hard points)*par8+Throwing Mastery (hard points)*par7

Stun

Stuns longer; +50% damage plus 8% per level of its own (202% at level 20), on top of the Bash synergy.

Exact game values
ValueBase gameProject Lage
Elemental duration at level 1 (frames, 25 per second)3040
Elemental duration per level (levels 2-8)56
Elemental duration per level (levels 9-16)56
Elemental duration per level (levels 17+)23
Skill value 3—50
Skill value 4—8
calc1Bash (hard points)*par8ln34+Bash (hard points)*par8

Combat Reflexes (was Increased Stamina)

Renamed Combat Reflexes: faster hit recovery from all points, more maximum life from hard points.

Not in the game yet Carries the weapon masteries' All Weapons bonuses: Blade Mastery Open Wounds, Axe Mastery life steal, Mace Mastery Crushing Blow, Pole Arm Mastery slow, Spear Mastery attack speed.

Exact game values
ValueBase gameProject Lage
passivestat2—item_maxhp_percent
passivecalc2—Combat Reflexes (hard points)*par3
passivestat3—item_fastergethitrate
passivecalc3—dm56
Skill value 3—1
Skill value 5—5
Skill value 6—40

Frenzy

Lasts longer, attacks faster, and Stun adds damage.

Exact game values
ValueBase gameProject Lage
Skill value 7150200
Skill value 5010
Skill value 65060
Skill value 889
calc1ln12+(Double Swing (hard points) + Taunt (hard points))*par8ln12+(Double Swing (hard points) + Taunt (hard points) + Stun (hard points))*par8

Concentrate

More defense and attack rating; Bash and Battle Command add damage; every hard point in Berserk turns 2% of its damage into magic damage instead of 1% (40% at 20 points), so it can hurt physical-immune monsters.

Exact game values
ValueBase gameProject Lage
Skill value 41015
Attack rating bonus per level1014
Skill value 71012
Skill value 858
calc1ln12+Bash (hard points)*par8+Battle Orders (hard points)*par7ln12+Bash (hard points)*par8+Battle Command (hard points)*par7
calc4Berserk (hard points)Berserk (hard points)*2

Iron Skin

Hard points also reduce physical damage taken, 1% each.

Exact game values
ValueBase gameProject Lage
passivestat2—damageresist
passivecalc2—Iron Skin (hard points)*par3
Skill value 3—1

Leap Attack

A real build that keeps up in Hell; never misses, and Bash adds damage; the shockwave where you land now also carries your weapon's damage, so enemies around your target get hit too.

  • Damage synergies: LeapBash (new)
Exact game values
ValueBase gameProject Lage
Physical damage, minimum per level (levels 2-8)46
Physical damage, minimum per level (levels 9-16)810
Physical damage, minimum per level (levels 17-22)1214
Physical damage, minimum per level (levels 23-28)1618
Physical damage, minimum per level (levels 29+)2022
Physical damage, maximum per level (levels 2-8)810
Physical damage, maximum per level (levels 9-16)1618
Physical damage, maximum per level (levels 17-22)2426
Physical damage, maximum per level (levels 23-28)3234
Physical damage, maximum per level (levels 29+)4042
Skill value 81012
alwayshit—1
calc1ln34+Leap (hard points)*par8ln34+(Leap (hard points)+Bash (hard points))*par8
Damage synergiesLeap (hard points)*par8(Leap (hard points)+Bash (hard points))*par8

Battle Cry

Lowers enemy physical resistance instead of their damage; smaller defense cut; every level of Howl makes it last 4% longer.

Exact game values
ValueBase gameProject Lage
Skill value 3-50-30
Skill value 4-2-1
Skill value 5-25-10
aurastat2damagepercentdamageresist
Skill value 7—4
Aura durationln12ln12*(100+Howl (hard points)*par7)/100

Shout

Lasts 300 seconds at every level.

Exact game values
ValueBase gameProject Lage
Aura durationln34+(Battle Orders (hard points)+Battle Command (hard points))*par8ln34
Skill value 37507500
Skill value 42500

Battle Orders

Lasts 300 seconds; flat life and mana for the party instead of percent, no stamina.

Exact game values
ValueBase gameProject Lage
Aura durationln12+(Shout (hard points)+Battle Command (hard points))*par8ln12
Skill value 17507500
Skill value 22500
aurastat1item_maxmana_percentmaxmana
aurastatcalc1ln34ln56*256
aurastat2item_maxhp_percentmaxhp
aurastatcalc2ln34ln34*256
aurastat3skill_staminapercent—
aurastatcalc3ln34—
Skill value 33540
Skill value 4320
Skill value 5—20
Skill value 6—10

War Cry

Wider with level, interrupts instead of stunning, cheaper, weaker early but stronger late, all warcries add damage; deals magic damage instead of physical, so it hurts physical-immune monsters.

  • Elemental damage synergies: Howl (new)Taunt (new)Battle Cry (new)Battle Orders (new)Battle Command (new)
  • Damage synergies: none any more (was Howl, Taunt, Battle Cry)
Exact game values
ValueBase gameProject Lage
Physical damage, minimum at level 130—
Physical damage, maximum at level 140—
Physical damage, minimum per level (levels 2-8)8—
Physical damage, minimum per level (levels 9-16)9—
Physical damage, minimum per level (levels 17-22)10—
Physical damage, minimum per level (levels 23-28)12—
Physical damage, minimum per level (levels 29+)14—
Physical damage, maximum per level (levels 2-8)8—
Physical damage, maximum per level (levels 9-16)9—
Physical damage, maximum per level (levels 17-22)10—
Physical damage, maximum per level (levels 23-28)12—
Physical damage, maximum per level (levels 29+)14—
Skill value 867
Mana cost (internal units)4032
Mana cost per level (internal units)32
calc4ln120
calc1—(lvl-1)/2
cltcalc10(lvl-1)/2
Damage synergies(Howl (hard points)+Taunt (hard points)+Battle Cry (hard points))*par8—
EType—mag
Elemental damage, minimum at level 1—20
Elemental damage, maximum at level 1—28
Elemental damage, minimum per level (levels 2-8)—6
Elemental damage, minimum per level (levels 9-16)—10
Elemental damage, minimum per level (levels 17-22)—16
Elemental damage, minimum per level (levels 23-28)—22
Elemental damage, minimum per level (levels 29+)—28
Elemental damage, maximum per level (levels 2-8)—7
Elemental damage, maximum per level (levels 9-16)—11
Elemental damage, maximum per level (levels 17-22)—17
Elemental damage, maximum per level (levels 23-28)—23
Elemental damage, maximum per level (levels 29+)—29
Elemental damage synergies—(Howl (hard points)+Taunt (hard points)+Battle Cry (hard points)+Battle Orders (hard points)+Battle Command (hard points))*par8

Battle Command

Lasts 300 seconds; +1 to all skills as in the base game (cast twice for +2), with no damage bonus.

Exact game values
ValueBase gameProject Lage
Aura durationln12+(Shout (hard points)+Battle Orders (hard points))*par8ln12
Skill value 17507500
Skill value 22500

Berserk

Physical damage that pierces physical resistance; lowers your own physical resistance while berserk; Mass Taunt and Combat Reflexes add damage; breaks physical immunity while it hits, so physical-immune monsters can be hurt.

Exact game values
ValueBase gameProject Lage
ETypemag—
Skill value 21510
Skill value 81012
Skill value 50-25
calc1ln12+(Howl (hard points) + Battle Orders (hard points))*par8ln12+(Taunt (hard points) + Combat Reflexes (hard points))*par8
aurastat3—passive_dmg_pierce
aurastatcalc3—min(par6+lvl,par7)
Skill value 6—5
Skill value 7—40
aurastat4—item_pierce_damage_immunity
aurastatcalc4—300

Whirlwind

Back to the base game's damage (+125% at level 20) and attack rating.

Throwing Mastery

The chance not to use up a throwing weapon starts at 20% (up to 66%), and every level adds 8% damage to Double Throw.

Exact game values
ValueBase gameProject Lage
Skill value 9020

Increased Speed

Hard points count much more than + skills: up to +25% run speed from all levels (diminishing) plus 1.5% per hard point (about +51% at 20 points, about +20% with 1 point and +10 skills).

Exact game values
ValueBase gameProject Lage
Skill value 175
Skill value 25025
passivecalc1dm12dm12+Increased Speed (hard points)*3/2

Howl

Every 3 levels widen Grim Ward's radius, and every level makes Battle Cry last 4% longer.

Find Potion

30% of the potions it finds are rejuvenation potions instead of 10%.

Exact game values
ValueBase gameProject Lage
Skill value 41030

Taunt

Renamed Mass Taunt: hits every enemy around you like Battle Cry and lowers their attack rating and damage for 8 seconds plus 1 second per level. Unlike the old Taunt it can't force them to walk over to you.

Exact game values
ValueBase gameProject Lage
srvdofunc7168
cltdofunc—25
srvmissilea—lagemasstaunt
cltmissilea—lagemasstaunt
Aura duration—175+lvl*25

Grim Ward

Every 3 levels of Howl widen its radius.

Exact game values
ValueBase gameProject Lage
Aura radiusln12ln12+Howl (hard points)/3
calc2ln12ln12+Howl (hard points)/3

Blade Mastery

No change for players yet.

Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: +2% chance of Open Wounds per hard point (needs a point in Combat Reflexes).

Axe Mastery

No change for players yet.

Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: +1% life stolen per hit for every 2 hard points (needs a point in Combat Reflexes).

Mace Mastery

No change for players yet.

Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: +1% Crushing Blow per hard point (needs a point in Combat Reflexes).

Pole Arm Mastery

No change for players yet.

Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: hits slow the target by 1% per hard point (needs a point in Combat Reflexes).

Spear Mastery

No change for players yet.

Not in the game yet Keeps its usual values and adds one bonus that works with every weapon: +1% attack speed per hard point (needs a point in Combat Reflexes).