The orbs
Every orb drops on its own, exactly as often as the rune named on its card: it sits next to that rune in the drop tables with the same weight, so any monster that can drop the rune drops the orb just as often.
Corruption Orb
Item level 75 · As common as a Pul rune; in Tier 3 maps, as common as a Lem rune
Cube with one item and Transmute:
corrupts it: one random property,
{red}or it becomes a corrupted rare
Orb of Shifting
Item level 60 · As common as an Um rune
Cube with a magic item: rerolls its magic properties
Orb of Remaking
Item level 70 · As common as an Um rune
Cube with a rare item: rerolls its rare properties
Orb of Ascension
Item level 75 · As common as an Um rune
Cube with a magic item: turns it into a rare item
Socketsmith's Box
Item level 70 · As common as a Vex rune
Cube with a white item: maximum sockets
Cube with a rare or unique: 1 to 3 sockets
(40% 1, 45% 2, 15% 3)
Item must have no sockets yet
Orb of Fortune
Item level 80 · As common as a Mal rune
Cube with a unique or set item: rerolls it (it can fail and become rare)
Spellbook
Item level 85 · Doesn't drop from monsters yet
The long forgotten Spellbook of Zhar the Mad
Cube it with a magic item and see its power
Each use costs one charge
Corruption
Put the Corruption Orb and one weapon, armor or quiver alone in the Horadric Cube and press Transmute. It works on every base, and a corrupted item can't be corrupted again. The item gets one random property from its slot's list below and is marked Corrupted. In about 26% of uses it bricks instead: the item is rerolled as a corrupted rare of the same base and item level.
The item's own line for the mod the orb added turns red, so you see at once what the corruption gave, and its value shows only once (the line shows the item's total for that mod, which can include its own affixes).
If the game's lines can't be read (after a game update, say), a red line just above Corrupted names the mod instead (for example Enhanced Damage), without its value, which stays in the mod's normal line.
bowq
| Outcome | Chance |
|---|---|
| 25% Chance to Pierce | 38% |
| +1 to All Skills | 38% |
xboq
| Outcome | Chance |
|---|---|
| 25% Chance to Pierce | 38% |
| +1 to All Skills | 38% |
Helms
Not in the game yet An item that already has sockets keeps them: instead of the sockets it gets one of the other properties in this list, picked by their chances.
| Outcome | Chance |
|---|---|
| Socketed ((1-2)) | 16% |
| +1 to All Skills | 8% |
| All Resistances +(10-15)% | 14% |
| +(30-50) to Life | 12% |
| (15-25)% Better Chance of Getting Magic Items | 12% |
| +(20-40)% Enhanced Defense | 14% |
Body armor
Not in the game yet An item that already has sockets keeps them: instead of the sockets it gets one of the other properties in this list, picked by their chances.
| Outcome | Chance |
|---|---|
| Socketed ((3-4)) | 18% |
| +1 to All Skills | 4% |
| All Resistances +(10-20)% | 16% |
| Damage Reduced by (5-8)% | 8% |
| +(40-70) to Life | 12% |
| +(30-60)% Enhanced Defense | 16% |
Shields
Not in the game yet An item that already has sockets keeps them: instead of the sockets it gets one of the other properties in this list, picked by their chances.
| Outcome | Chance |
|---|---|
| Socketed ((2-4)) | 16% |
| +1 to All Skills | 4% |
| All Resistances +(10-20)% | 16% |
| (10-15)% Increased Chance of Blocking | 12% |
| +(15-25)% Faster Hit Recovery | 12% |
| +(30-60)% Enhanced Defense | 16% |
Gloves
| Outcome | Chance |
|---|---|
| +(10-20)% Increased Attack Speed | 14% |
| +(10-20)% Bonus to Attack Rating | 12% |
| All Resistances +(5-10)% | 14% |
| (10-20)% Better Chance of Getting Magic Items | 12% |
| (2-3)% Life Stolen per Hit | 8% |
| (2-3)% Mana Stolen per Hit | 8% |
| +(5-10) to Strength | 8% |
Boots
| Outcome | Chance |
|---|---|
| +(10-20)% Faster Run/Walk | 14% |
| All Resistances +(5-10)% | 14% |
| +(10-20)% Faster Hit Recovery | 12% |
| (10-20)% Better Chance of Getting Magic Items | 12% |
| +(5-10) to Dexterity | 12% |
| +(20-40) to Life | 12% |
Belts
| Outcome | Chance |
|---|---|
| All Resistances +(5-10)% | 16% |
| +(30-50) to Life | 16% |
| Damage Reduced by (3-6)% | 8% |
| +(10-20)% Faster Hit Recovery | 12% |
| +(5-15) to Strength | 12% |
| +(20-40) to Mana | 12% |
Throwing weapons
Throwing knives, axes and javelins never get sockets: a stack can't hold a gem, rune or jewel.
| Outcome | Chance |
|---|---|
| +(30-60)% Enhanced Damage | 18% |
| +(10-20)% Increased Attack Speed | 14% |
| +(10-20)% Faster Cast Rate | 14% |
| +1 to All Skills | 4% |
| (10-20)% Chance of Crushing Blow | 10% |
| (10-20)% Deadly Strike | 10% |
| (3-6)% Life Stolen per Hit | 4% |
Weapons
Not in the game yet An item that already has sockets keeps them: instead of the sockets it gets one of the other properties in this list, picked by their chances.
| Outcome | Chance |
|---|---|
| Socketed ((2-4)) | 14% |
| +(30-60)% Enhanced Damage | 14% |
| +(10-20)% Increased Attack Speed | 12% |
| +(10-20)% Faster Cast Rate | 12% |
| +1 to All Skills | 4% |
| (10-20)% Chance of Crushing Blow | 8% |
| (10-20)% Deadly Strike | 8% |
| (3-6)% Life Stolen per Hit | 4% |
Other armor
| Outcome | Chance |
|---|---|
| All Resistances +(10-15)% | 20% |
| +(20-40) to Life | 18% |
| +(20-40)% Enhanced Defense | 18% |
| (10-20)% Better Chance of Getting Magic Items | 18% |
Sockets
The Socketsmith's Box adds sockets two ways. In the Horadric Cube with a normal or superior weapon or armor without sockets, it gives the item as many sockets as its base allows. Alone in the cube with a rare or unique item without sockets, it rolls: 1 socket 40%, 2 sockets 45%, 3 sockets 15%. Where the base can't hold 3, the 3 becomes 2.
Not in the game yet To take socketed items out again, cube the item with a Hel rune and a Scroll of Identify: you keep the item and get back every gem, rune and jewel.