More loot for everyone
Every game drops as if 5 players were in it, even when you play alone. The game lowers each monster's chance to drop nothing as more players join; Project Lage bakes that in for one player, and real players in your game lower it further.
On the ladder the /players command is off: ladder games already drop like this, and /players 8 on top would give far more. In single player /players still works and adds to it, with tougher monsters and more experience as usual.
Ladder games scale like Battle.net: monster life, experience and drops count only the players really in your game, and the Offline Difficulty Scaling slider stays at 1. This uses RuffnecKk's PlayerX Scaling Tweaks plugin (MIT), which Project Lage installs for you; single player isn't affected.
The act bosses (Andariel, Duriel, Mephisto, Diablo and Baal) drop their quest loot on every kill, on every difficulty, not only the first time you kill them on the quest. In terror zones they drop higher level items with the same quest chances for uniques, sets and rares, and no gold or junk.
Bosses never drop potions, quivers, keys or Town Portal and Identify scrolls and tomes. That goes for the act bosses, the other quest bosses (like Radament and Nihlathak), every named boss and every map boss; those rolls go to the rest of their loot.
Monsters and chests drop Arrows and Bolts 100 times less often than in the base game, since a quiver holds 500, vendors sell them and they refill themselves. Everything else drops as often as before, and Barbed, Heavy, Razor and Siege quivers keep their own rates.
There are no super chests: the special chests in the Lower Kurast huts, crypts, Arcane Sanctuary, Maggot Lair, tombs, Kurast temples and River of Flame are ordinary chests with ordinary chest loot.
Drop rates of new items
| Item | How often | Status | |
|---|---|---|---|
| Corruption Orb | As common as a Pul rune; in Tier 3 maps, as common as a Lem rune | In the game | |
| Orb of Shifting | As common as an Um rune | In the game | |
| Orb of Remaking | As common as an Um rune | In the game | |
| Orb of Ascension | As common as an Um rune | In the game | |
| Socketsmith's Box | As common as a Vex rune | In the game | |
| Orb of Fortune | As common as a Mal rune | In the game | |
| Spellbook | Doesn't drop from monsters yet | In the game | |
| Maps | A map drops as often as a Mal rune; monsters drop Tier 1 maps only | In the game | |
| Map Worldstone | Like a Gul rune from Hell monsters; map bosses 1 in 7 | In the game | |
| Map from a map boss | a Tier 3 map's boss drops a Tier 3 map | In the game | |
| Barbed Arrows and Heavy Bolts | Like a Sol rune | In the game | |
| Razor Arrows and Siege Bolts | Like a Lem rune | In the game |
Loot filter
Project Lage comes with a loot filter. Drops whose rule says floating: yes (the high runes Pul to Zod, the uniques everyone hunts and a plain Crystal Sword with 4 sockets) get a line in the drop list (up to 10 lines, each shown for 20 seconds; for now it shows in the chat, and only for testers), runes show their number in orange, orbs are purple and maps gold. The high runes Pul to Zod have spoken drop sounds: a voice calls the rune's name. The rules, top to bottom (the first rule that matches decides):
| Rule | Matches | Shows |
|---|---|---|
| Ber Rune | Ber Rune | Name on the ground, Drop list line, Sound, Light pillar |
| Jah Rune | Jah Rune | Name on the ground, Drop list line, Sound, Light pillar |
| High runes | Runes Pul-Zod | Name on the ground, Drop list line, Sound, Light pillar |
| Mid runes | Runes Hel-Lem | Name on the ground |
| Low runes | Runes El-Dol | Name on the ground |
| Spellbook (5 charges) | Spellbook | Name on the ground, Sound, Light pillar |
| Spellbook (4 charges) | Spellbook (4 charges) | Name on the ground, Sound, Light pillar |
| Spellbook (3 charges) | Spellbook (3 charges) | Name on the ground, Sound, Light pillar |
| Spellbook (2 charges) | Spellbook (2 charges) | Name on the ground, Sound, Light pillar |
| Spellbook (1 charge) | Spellbook (1 charge) | Name on the ground, Sound, Light pillar |
| Project Lage currency | Corruption Orb, Orb of Shifting, Orb of Remaking, Orb of Ascension, Orb of Fortune, Socketsmith's Box, Cartographer's Ink, Surveyor's Seal, Wayfinder's Compass, Blank Vellum | Name on the ground, Light pillar |
| Map Worldstone Not in the game yet | Map Worldstone | Name on the ground, Light pillar |
| Maps | Rimefang Hollow, Whitewind Trail, Sleetbound Grotto, Hall of Broken Oaths, Weeping Galleries, Ashspire Keep, Cinderwound Rift, Smolder Basin, Emberdeep Pit | Name on the ground |
| Healing Potion 1 (Minor) | Minor Healing Potion | Name on the ground |
| Healing Potion 2 (Light) | Light Healing Potion | Name on the ground |
| Healing Potion 3 (Healing) | Healing Potion | Name on the ground |
| Healing Potion 4 (Greater) | Greater Healing Potion | Name on the ground |
| Healing Potion 5 (Super) | Super Healing Potion | Name on the ground |
| Mana Potion 1 (Minor) | Minor Mana Potion | Name on the ground |
| Mana Potion 2 (Light) | Light Mana Potion | Name on the ground |
| Mana Potion 3 (Mana) | Mana Potion | Name on the ground |
| Mana Potion 4 (Greater) | Greater Mana Potion | Name on the ground |
| Mana Potion 5 (Super) | Super Mana Potion | Name on the ground |
| Rejuvenation Potion | Rejuvenation Potion | Name on the ground |
| Full Rejuvenation Potion | Full Rejuvenation Potion | Name on the ground |
| Stamina Potion | Stamina Potion | Name on the ground |
| Antidote Potion | Antidote Potion | Name on the ground |
| Thawing Potion | Thawing Potion | Name on the ground |
| Gas Potions | Rancid Gas Potion, Choking Gas Potion, Strangling Gas Potion | Name on the ground |
| Oil Potions | Oil Potion, Exploding Potion, Fulminating Potion | Name on the ground |
| Amethysts Not in the game yet | Chipped Amethyst, Flawed Amethyst, Amethyst, Flawless Amethyst, Perfect Amethyst | Name on the ground |
| Sapphires Not in the game yet | Chipped Sapphire, Flawed Sapphire, Sapphire, Flawless Sapphire, Perfect Sapphire | Name on the ground |
| Emeralds Not in the game yet | Chipped Emerald, Flawed Emerald, Emerald, Flawless Emerald, Perfect Emerald | Name on the ground |
| Rubies Not in the game yet | Chipped Ruby, Flawed Ruby, Ruby, Flawless Ruby, Perfect Ruby | Name on the ground |
| Topazes Not in the game yet | Chipped Topaz, Flawed Topaz, Topaz, Flawless Topaz, Perfect Topaz | Name on the ground |
| Diamonds Not in the game yet | Chipped Diamond, Flawed Diamond, Diamond, Flawless Diamond, Perfect Diamond | Name on the ground |
| Skulls Not in the game yet | Chipped Skull, Flawed Skull, Skull, Flawless Skull, Perfect Skull | Name on the ground |
| Wanted unique helms | Shako, Diadem, Demonhead, Corona, Slayer Guard, Totemic Mask, Tiara, Grim Helm, Troll Nest; Unique items | Drop list line |
| Wanted unique armor | Serpentskin Armor, Mesh Armor, Kraken Shell, Balrog Skin, Dusk Shroud; Unique items | Drop list line |
| Wanted unique shields | Hierophant Trophy, Gilded Shield, Grim Shield, Ward, Sacred Rondache, Zakarum Shield; Unique items | Drop list line |
| Wanted unique gloves, belts and boots | Ogre Gauntlets, Light Gauntlets, Gauntlets, Chain Gloves, Spiderweb Sash, Demonhide Sash, War Belt, Mithril Coil, Scarabshell Boots, Mesh Boots, Boneweave Boots, Battle Boots, War Boots, Myrmidon Greaves; Unique items | Drop list line |
| Wanted unique weapons | Hydra Bow, Colossus Blade, Champion Sword, Swirling Crystal, Dimensional Shard, Eldritch Orb, Ceremonial Javelin, Matriarchal Javelin, Cryptic Axe, Ballista, Crusader Bow, Hyperion Spear, Bone Knife, Silver-edged Axe, Thresher, Lich Wand, Tomb Wand, Unearthed Wand, Greater Talons, Wrist Sword, Battle Cestus; Unique items | Drop list line |
| Annihilus and Hellfire Torch | Small Charm, Large Charm; Unique items | Drop list line |
| Rainbow Facet | Jewel; Unique items | Drop list line |
| Unique Spired Helm | Spired Helm; Unique items | Drop list line |
| Unique Sacred Armor | Sacred Armor; Unique items | Drop list line |
| Unique Monarch | Monarch; Unique items | Drop list line |
| Unique Vampirebone Gloves | Vampirebone Gloves; Unique items | Drop list line |
| Unique Vampirefang Belt | Vampirefang Belt; Unique items | Drop list line |
| Unique Sharkskin Boots | Sharkskin Boots; Unique items | Drop list line |
| Unique Phase Blade | Phase Blade; Unique items | Drop list line |
| Unique Legendary Mallet | Legendary Mallet; Unique items | Drop list line |
| Unique Scourge | Scourge; Unique items | Drop list line |
| Unique ring | Ring; Unique items | Drop list line |
| Unique amulet | Amulet; Unique items | Drop list line |
| Unique Grand Charm | Grand Charm; Unique items | Drop list line |
| Uniques | Unique items | Nothing |
| Sets | Set items | Nothing |
| Six socket bases | Normal, Superior items; 6 sockets | Nothing |
| 4os Crystal Sword | Crystal Sword; Normal, Superior items; 4 sockets | Drop list line |
A rune's cube recipe and an orb's description appear in the item's tooltip when you hover it.
Rune colours: rune pictures in your inventory, stash and cube are coloured by tier: El to Dol white, Hel to Gul yellow, Vex to Zod red. The rune on the ground looks as before.
Choosing and editing filters: click Loot filter in the launcher and pick Standard (these rules) or one of your own filters from the list. Edit or New makes your own copy of the rules to change (in Saved Games\Diablo II Resurrected\mods\ProjectLage\lootfilters), and you can keep several. Put standard-rules: no at the top of your file to leave the standard rules out.
Important: your own filter does not replace the standard one. The standard rules are always active, added after your own rules. For an item one of your rules matches, your rule decides; every item none of your rules matches still gets the standard rule, so items that come with an update get their names too.
Grey items are hidden: Crude, Cracked, Damaged and Low Quality items don't show on the ground. The launcher adds a Project Lage profile to the game's own loot filter (Esc > Loot Filter) and picks it for every character that doesn't have a profile yet. Pick another profile there, or none, to see them again; your choice stays. Ticking Remove default loot filter in the launcher leaves the profile out for new characters.
Rune voices only on the ground: the spoken rune calls play when the rune shows up on the ground, and no longer when you put it in your inventory. The launcher installs UnHoarder, a free loot filter plugin by MindH1ve (GNU GPL version 3, shipped unchanged; its license and a link to its source come with it). It reads its rules from Project Lage's loot filter, so you still edit only one file.
No filter at all: tick Remove default loot filter in the launcher's Loot filter window to switch Project Lage's rules off completely, so every item shows its full name. With one of your own filters picked, only your rules count, so you can write a filter from scratch.
Guide: the Guide button in the launcher's Loot filter window lists everything a rule can use: every match and show key, all colour codes, qualities, light pillars, sounds, item types, rune numbers and the code of every item in the game, with a search box. It is made from the installed mod, so new items show up by themselves. The Item codes page has the same codes and names.
Loot filter editor: Edit and New open your filter in the launcher's own editor instead of Notepad: line numbers, colours (name and notify text shows in the colour it gets in game), and a check while you type that names the line of any mistake, so a typo no longer quietly brings back the standard filter. The code under the cursor shows what it is (r30 is Ber Rune). Add rule puts in a new rule, Guide opens beside the editor (double-click a line to put its code into your filter), Ctrl+S saves, and Notepad is still there.
Not in the game yet Real drops in the drop list: items that land on the ground near you, from monsters, chests or other players, get their line as soon as they appear, when their rule says floating: yes. For now the line shows in the chat, since the list in the corner doesn't show yet. Your own items don't announce themselves when you drop them. In your own filter, any rule can say floating: yes (or no to keep a drop quiet); without a notify line the item shows its name in its quality's colour. After a game update the lines can stay off until the next Project Lage update. Players had it for a few hours on 17 October; it went back to the testers because games could crash with the game's own loot filter on.
Healing potions show a short red name by strength: H1 is a Minor Healing Potion, H2 Light, H3 Healing, H4 Greater and H5 Super.
Mana potions show as blue M1 (Minor) to M5 (Super), and rejuvenation potions as purple R1 (Rejuvenation) and R2 (Full Rejuvenation).
Other potions are short too: a white S is a Stamina Potion, a green A an Antidote Potion, an orange T a Thawing Potion, and every throwing potion is just a green gas or an orange oil.
Rules that level with you: in your own filter file a rule can say level: 15-99, so it only counts while your character is that level. That way a rule can silence items in the drop list once you outgrow them. Names, sounds and pillars stay the same at every level, since the game sets them when it starts.
Light pillars: high runes, our orbs and the Spellbook glow with a pillar of light where they lie. In your own filter file a rule that matches by code, rune or type can add pillar: light, pillar: bright, pillar: beam, pillar: fire, pillar: cold, pillar: lightning, pillar: green or pillar: off. Pillars work on runes, gems, charms, jewels, keys, orbs and maps.